Everywhere: Rename Value -> Constant, ASTNode -> Value

This commit is contained in:
Riyyi
2023-04-07 23:38:41 +02:00
parent e39862fe9f
commit b9feb8e8b6
13 changed files with 159 additions and 159 deletions
+45 -45
View File
@@ -23,9 +23,9 @@
namespace blaze {
class ASTNode {
class Value {
public:
virtual ~ASTNode() = default;
virtual ~Value() = default;
std::string className() const { return typeid(*this).name(); }
@@ -39,7 +39,7 @@ public:
virtual bool isString() const { return false; }
virtual bool isKeyword() const { return false; }
virtual bool isNumber() const { return false; }
virtual bool isValue() const { return false; }
virtual bool isConstant() const { return false; }
virtual bool isSymbol() const { return false; }
virtual bool isCallable() const { return false; }
virtual bool isFunction() const { return false; }
@@ -47,18 +47,18 @@ public:
virtual bool isAtom() const { return false; }
protected:
ASTNode() {}
Value() {}
};
// -----------------------------------------
class Collection : public ASTNode {
class Collection : public Value {
public:
virtual ~Collection() = default;
void add(ASTNodePtr node);
void add(ValuePtr node);
const std::list<ASTNodePtr>& nodes() const { return m_nodes; }
const std::list<ValuePtr>& nodes() const { return m_nodes; }
size_t size() const { return m_nodes.size(); }
bool empty() const { return m_nodes.size() == 0; }
@@ -68,7 +68,7 @@ protected:
private:
virtual bool isCollection() const override { return true; }
std::list<ASTNodePtr> m_nodes;
std::list<ValuePtr> m_nodes;
};
// -----------------------------------------
@@ -98,27 +98,27 @@ private:
// -----------------------------------------
// {}
class HashMap final : public ASTNode {
class HashMap final : public Value {
public:
HashMap() = default;
virtual ~HashMap() = default;
void add(const std::string& key, ASTNodePtr value);
void add(const std::string& key, ValuePtr value);
const std::unordered_map<std::string, ASTNodePtr>& elements() const { return m_elements; }
const std::unordered_map<std::string, ValuePtr>& elements() const { return m_elements; }
size_t size() const { return m_elements.size(); }
bool empty() const { return m_elements.size() == 0; }
private:
virtual bool isHashMap() const override { return true; }
std::unordered_map<std::string, ASTNodePtr> m_elements;
std::unordered_map<std::string, ValuePtr> m_elements;
};
// -----------------------------------------
// "string"
class String final : public ASTNode {
class String final : public Value {
public:
String(const std::string& data);
virtual ~String() = default;
@@ -134,7 +134,7 @@ private:
// -----------------------------------------
// :keyword
class Keyword final : public ASTNode {
class Keyword final : public Value {
public:
Keyword(const std::string& data);
virtual ~Keyword() = default;
@@ -149,7 +149,7 @@ private:
// -----------------------------------------
// 123
class Number final : public ASTNode {
class Number final : public Value {
public:
Number(int64_t number);
virtual ~Number() = default;
@@ -165,7 +165,7 @@ private:
// -----------------------------------------
// true, false, nil
class Value final : public ASTNode {
class Constant final : public Value {
public:
enum State : uint8_t {
Nil,
@@ -173,13 +173,13 @@ public:
False,
};
Value(State state);
virtual ~Value() = default;
Constant(State state);
virtual ~Constant() = default;
State state() const { return m_state; }
private:
virtual bool isValue() const override { return true; }
virtual bool isConstant() const override { return true; }
const State m_state;
};
@@ -187,7 +187,7 @@ private:
// -----------------------------------------
// Symbols
class Symbol final : public ASTNode {
class Symbol final : public Value {
public:
Symbol(const std::string& symbol);
virtual ~Symbol() = default;
@@ -202,7 +202,7 @@ private:
// -----------------------------------------
class Callable : public ASTNode {
class Callable : public Value {
public:
virtual ~Callable() = default;
@@ -215,7 +215,7 @@ private:
// -----------------------------------------
using FunctionType = std::function<ASTNodePtr(std::list<ASTNodePtr>)>;
using FunctionType = std::function<ValuePtr(std::list<ValuePtr>)>;
class Function final : public Callable {
public:
@@ -236,36 +236,36 @@ private:
class Lambda final : public Callable {
public:
Lambda(std::vector<std::string> bindings, ASTNodePtr body, EnvironmentPtr env);
Lambda(std::vector<std::string> bindings, ValuePtr body, EnvironmentPtr env);
virtual ~Lambda() = default;
std::vector<std::string> bindings() const { return m_bindings; }
ASTNodePtr body() const { return m_body; }
ValuePtr body() const { return m_body; }
EnvironmentPtr env() const { return m_env; }
private:
virtual bool isLambda() const override { return true; }
const std::vector<std::string> m_bindings;
const ASTNodePtr m_body;
const ValuePtr m_body;
const EnvironmentPtr m_env;
};
// -----------------------------------------
class Atom final : public ASTNode {
class Atom final : public Value {
public:
Atom() = default;
Atom(ASTNodePtr pointer);
Atom(ValuePtr pointer);
virtual ~Atom() = default;
ASTNodePtr reset(ASTNodePtr value) { return m_value = value; }
ASTNodePtr deref() const { return m_value; }
ValuePtr reset(ValuePtr value) { return m_value = value; }
ValuePtr deref() const { return m_value; }
private:
virtual bool isAtom() const override { return true; }
ASTNodePtr m_value;
ValuePtr m_value;
};
// -----------------------------------------
@@ -280,43 +280,43 @@ std::shared_ptr<T> makePtr(Args&&... args)
// clang-format off
template<>
inline bool ASTNode::fastIs<Collection>() const { return isCollection(); }
inline bool Value::fastIs<Collection>() const { return isCollection(); }
template<>
inline bool ASTNode::fastIs<List>() const { return isList(); }
inline bool Value::fastIs<List>() const { return isList(); }
template<>
inline bool ASTNode::fastIs<Vector>() const { return isVector(); }
inline bool Value::fastIs<Vector>() const { return isVector(); }
template<>
inline bool ASTNode::fastIs<HashMap>() const { return isHashMap(); }
inline bool Value::fastIs<HashMap>() const { return isHashMap(); }
template<>
inline bool ASTNode::fastIs<String>() const { return isString(); }
inline bool Value::fastIs<String>() const { return isString(); }
template<>
inline bool ASTNode::fastIs<Keyword>() const { return isKeyword(); }
inline bool Value::fastIs<Keyword>() const { return isKeyword(); }
template<>
inline bool ASTNode::fastIs<Number>() const { return isNumber(); }
inline bool Value::fastIs<Number>() const { return isNumber(); }
template<>
inline bool ASTNode::fastIs<Value>() const { return isValue(); }
inline bool Value::fastIs<Constant>() const { return isConstant(); }
template<>
inline bool ASTNode::fastIs<Symbol>() const { return isSymbol(); }
inline bool Value::fastIs<Symbol>() const { return isSymbol(); }
template<>
inline bool ASTNode::fastIs<Callable>() const { return isCallable(); }
inline bool Value::fastIs<Callable>() const { return isCallable(); }
template<>
inline bool ASTNode::fastIs<Function>() const { return isFunction(); }
inline bool Value::fastIs<Function>() const { return isFunction(); }
template<>
inline bool ASTNode::fastIs<Lambda>() const { return isLambda(); }
inline bool Value::fastIs<Lambda>() const { return isLambda(); }
template<>
inline bool ASTNode::fastIs<Atom>() const { return isAtom(); }
inline bool Value::fastIs<Atom>() const { return isAtom(); }
// clang-format on
} // namespace blaze
@@ -324,6 +324,6 @@ inline bool ASTNode::fastIs<Atom>() const { return isAtom(); }
// -----------------------------------------
template<>
struct ruc::format::Formatter<blaze::ASTNodePtr> : public Formatter<std::string> {
void format(Builder& builder, blaze::ASTNodePtr value) const;
struct ruc::format::Formatter<blaze::ValuePtr> : public Formatter<std::string> {
void format(Builder& builder, blaze::ValuePtr value) const;
};