blaze lisp
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/*
* Copyright (C) 2023 Riyyi
*
* SPDX-License-Identifier: MIT
*/
#pragma once
#include <concepts> // std::derived_from, std::same_as
#include <cstdint> // int64_t, uint8_t
#include <functional> // std::function
#include <list>
#include <memory> // std::shared_ptr
#include <span>
#include <string>
#include <string_view>
#include <typeinfo> // typeid
#include <unordered_map>
#include <vector>
#include "ruc/format/formatter.h"
#include "forward.h"
namespace blaze {
class Value {
public:
virtual ~Value() = default;
std::string className() const { return typeid(*this).name(); }
template<typename T>
bool fastIs() const = delete;
virtual bool isCollection() const { return false; }
virtual bool isList() const { return false; }
virtual bool isVector() const { return false; }
virtual bool isHashMap() const { return false; }
virtual bool isString() const { return false; }
virtual bool isKeyword() const { return false; }
virtual bool isNumber() const { return false; }
virtual bool isConstant() const { return false; }
virtual bool isSymbol() const { return false; }
virtual bool isCallable() const { return false; }
virtual bool isFunction() const { return false; }
virtual bool isLambda() const { return false; }
virtual bool isAtom() const { return false; }
protected:
Value() {}
};
// -----------------------------------------
template<typename T>
concept IsValue = std::same_as<Value, T> || std::derived_from<T, Value>;
class Collection : public Value {
public:
virtual ~Collection() = default;
void add(ValuePtr node);
size_t size() const { return m_nodes.size(); }
bool empty() const { return m_nodes.size() == 0; }
const std::list<ValuePtr>& nodes() const { return m_nodes; }
protected:
Collection() = default;
Collection(const std::list<ValuePtr>& nodes);
template<IsValue... Ts>
Collection(std::shared_ptr<Ts>... nodes)
{
m_nodes = { nodes... };
}
private:
virtual bool isCollection() const override { return true; }
std::list<ValuePtr> m_nodes;
};
// -----------------------------------------
// ()
class List final : public Collection {
public:
List() = default;
List(const std::list<ValuePtr>& nodes);
template<IsValue... Ts>
List(std::shared_ptr<Ts>... nodes)
: Collection(nodes...)
{
}
virtual ~List() = default;
private:
virtual bool isList() const override { return true; }
};
// -----------------------------------------
// []
class Vector final : public Collection {
public:
Vector() = default;
Vector(const std::list<ValuePtr>& nodes);
template<IsValue... Ts>
Vector(std::shared_ptr<Ts>... nodes)
: Collection(nodes...)
{
}
virtual ~Vector() = default;
private:
virtual bool isVector() const override { return true; }
};
// -----------------------------------------
// {}
class HashMap final : public Value {
public:
HashMap() = default;
virtual ~HashMap() = default;
void add(const std::string& key, ValuePtr value);
const std::unordered_map<std::string, ValuePtr>& elements() const { return m_elements; }
size_t size() const { return m_elements.size(); }
bool empty() const { return m_elements.size() == 0; }
private:
virtual bool isHashMap() const override { return true; }
std::unordered_map<std::string, ValuePtr> m_elements;
};
// -----------------------------------------
// "string"
class String final : public Value {
public:
String(const std::string& data);
virtual ~String() = default;
const std::string& data() const { return m_data; }
private:
virtual bool isString() const override { return true; }
const std::string m_data;
};
// -----------------------------------------
// :keyword
class Keyword final : public Value {
public:
Keyword(const std::string& data);
virtual ~Keyword() = default;
virtual bool isKeyword() const override { return true; }
const std::string& keyword() const { return m_data; }
private:
const std::string m_data;
};
// -----------------------------------------
// 123
class Number final : public Value {
public:
Number(int64_t number);
virtual ~Number() = default;
int64_t number() const { return m_number; }
private:
virtual bool isNumber() const override { return true; }
const int64_t m_number { 0 };
};
// -----------------------------------------
// true, false, nil
class Constant final : public Value {
public:
enum State : uint8_t {
Nil,
True,
False,
};
Constant(State state);
virtual ~Constant() = default;
State state() const { return m_state; }
private:
virtual bool isConstant() const override { return true; }
const State m_state;
};
// -----------------------------------------
// Symbols
class Symbol final : public Value {
public:
Symbol(const std::string& symbol);
virtual ~Symbol() = default;
const std::string& symbol() const { return m_symbol; }
private:
virtual bool isSymbol() const override { return true; }
const std::string m_symbol;
};
// -----------------------------------------
class Callable : public Value {
public:
virtual ~Callable() = default;
protected:
Callable() = default;
private:
virtual bool isCallable() const override { return true; }
};
// -----------------------------------------
using FunctionType = std::function<ValuePtr(std::list<ValuePtr>)>;
class Function final : public Callable {
public:
Function(const std::string& name, FunctionType function);
virtual ~Function() = default;
const std::string& name() const { return m_name; }
FunctionType function() const { return m_function; }
private:
virtual bool isFunction() const override { return true; }
const std::string m_name;
const FunctionType m_function;
};
// -----------------------------------------
class Lambda final : public Callable {
public:
Lambda(const std::vector<std::string>& bindings, ValuePtr body, EnvironmentPtr env);
virtual ~Lambda() = default;
const std::vector<std::string>& bindings() const { return m_bindings; }
ValuePtr body() const { return m_body; }
EnvironmentPtr env() const { return m_env; }
private:
virtual bool isLambda() const override { return true; }
const std::vector<std::string> m_bindings;
const ValuePtr m_body;
const EnvironmentPtr m_env;
};
// -----------------------------------------
class Atom final : public Value {
public:
Atom() = default;
Atom(ValuePtr pointer);
virtual ~Atom() = default;
ValuePtr reset(ValuePtr value) { return m_value = value; }
ValuePtr deref() const { return m_value; }
private:
virtual bool isAtom() const override { return true; }
ValuePtr m_value;
};
// -----------------------------------------
template<typename T, typename... Args>
std::shared_ptr<T> makePtr(Args&&... args)
{
return std::make_shared<T>(std::forward<Args>(args)...);
}
// -----------------------------------------
// clang-format off
template<>
inline bool Value::fastIs<Collection>() const { return isCollection(); }
template<>
inline bool Value::fastIs<List>() const { return isList(); }
template<>
inline bool Value::fastIs<Vector>() const { return isVector(); }
template<>
inline bool Value::fastIs<HashMap>() const { return isHashMap(); }
template<>
inline bool Value::fastIs<String>() const { return isString(); }
template<>
inline bool Value::fastIs<Keyword>() const { return isKeyword(); }
template<>
inline bool Value::fastIs<Number>() const { return isNumber(); }
template<>
inline bool Value::fastIs<Constant>() const { return isConstant(); }
template<>
inline bool Value::fastIs<Symbol>() const { return isSymbol(); }
template<>
inline bool Value::fastIs<Callable>() const { return isCallable(); }
template<>
inline bool Value::fastIs<Function>() const { return isFunction(); }
template<>
inline bool Value::fastIs<Lambda>() const { return isLambda(); }
template<>
inline bool Value::fastIs<Atom>() const { return isAtom(); }
// clang-format on
} // namespace blaze
// -----------------------------------------
template<>
struct ruc::format::Formatter<blaze::ValuePtr> : public Formatter<std::string> {
void format(Builder& builder, blaze::ValuePtr value) const;
};