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329 lines
7.3 KiB
329 lines
7.3 KiB
/* |
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* Copyright (C) 2023 Riyyi |
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* |
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* SPDX-License-Identifier: MIT |
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*/ |
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#pragma once |
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#include <cstdint> // int64_t, uint8_t |
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#include <functional> // std::function |
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#include <list> |
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#include <memory> // std::shared_ptr |
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#include <span> |
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#include <string> |
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#include <string_view> |
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#include <typeinfo> // typeid |
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#include <unordered_map> |
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#include <vector> |
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#include "ruc/format/formatter.h" |
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#include "forward.h" |
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namespace blaze { |
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class ASTNode { |
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public: |
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virtual ~ASTNode() = default; |
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std::string className() const { return typeid(*this).name(); } |
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template<typename T> |
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bool fastIs() const = delete; |
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virtual bool isCollection() const { return false; } |
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virtual bool isList() const { return false; } |
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virtual bool isVector() const { return false; } |
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virtual bool isHashMap() const { return false; } |
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virtual bool isString() const { return false; } |
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virtual bool isKeyword() const { return false; } |
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virtual bool isNumber() const { return false; } |
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virtual bool isValue() const { return false; } |
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virtual bool isSymbol() const { return false; } |
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virtual bool isCallable() const { return false; } |
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virtual bool isFunction() const { return false; } |
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virtual bool isLambda() const { return false; } |
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virtual bool isAtom() const { return false; } |
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protected: |
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ASTNode() {} |
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}; |
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// ----------------------------------------- |
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class Collection : public ASTNode { |
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public: |
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virtual ~Collection() = default; |
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void add(ASTNodePtr node); |
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const std::list<ASTNodePtr>& nodes() const { return m_nodes; } |
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size_t size() const { return m_nodes.size(); } |
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bool empty() const { return m_nodes.size() == 0; } |
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protected: |
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Collection() = default; |
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private: |
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virtual bool isCollection() const override { return true; } |
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std::list<ASTNodePtr> m_nodes; |
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}; |
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// ----------------------------------------- |
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// () |
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class List final : public Collection { |
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public: |
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List() = default; |
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virtual ~List() = default; |
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private: |
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virtual bool isList() const override { return true; } |
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}; |
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// ----------------------------------------- |
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// [] |
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class Vector final : public Collection { |
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public: |
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Vector() = default; |
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virtual ~Vector() = default; |
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private: |
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virtual bool isVector() const override { return true; } |
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}; |
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// ----------------------------------------- |
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// {} |
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class HashMap final : public ASTNode { |
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public: |
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HashMap() = default; |
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virtual ~HashMap() = default; |
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void add(const std::string& key, ASTNodePtr value); |
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const std::unordered_map<std::string, ASTNodePtr>& elements() const { return m_elements; } |
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size_t size() const { return m_elements.size(); } |
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bool empty() const { return m_elements.size() == 0; } |
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private: |
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virtual bool isHashMap() const override { return true; } |
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std::unordered_map<std::string, ASTNodePtr> m_elements; |
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}; |
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// ----------------------------------------- |
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// "string" |
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class String final : public ASTNode { |
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public: |
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String(const std::string& data); |
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virtual ~String() = default; |
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const std::string& data() const { return m_data; } |
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private: |
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virtual bool isString() const override { return true; } |
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const std::string m_data; |
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}; |
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// ----------------------------------------- |
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// :keyword |
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class Keyword final : public ASTNode { |
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public: |
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Keyword(const std::string& data); |
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virtual ~Keyword() = default; |
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virtual bool isKeyword() const override { return true; } |
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const std::string& keyword() const { return m_data; } |
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private: |
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const std::string m_data; |
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}; |
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// ----------------------------------------- |
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// 123 |
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class Number final : public ASTNode { |
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public: |
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Number(int64_t number); |
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virtual ~Number() = default; |
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int64_t number() const { return m_number; } |
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private: |
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virtual bool isNumber() const override { return true; } |
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const int64_t m_number { 0 }; |
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}; |
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// ----------------------------------------- |
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// true, false, nil |
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class Value final : public ASTNode { |
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public: |
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enum State : uint8_t { |
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Nil, |
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True, |
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False, |
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}; |
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Value(State state); |
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virtual ~Value() = default; |
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State state() const { return m_state; } |
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private: |
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virtual bool isValue() const override { return true; } |
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const State m_state; |
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}; |
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// ----------------------------------------- |
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// Symbols |
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class Symbol final : public ASTNode { |
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public: |
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Symbol(const std::string& symbol); |
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virtual ~Symbol() = default; |
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const std::string& symbol() const { return m_symbol; } |
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private: |
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virtual bool isSymbol() const override { return true; } |
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const std::string m_symbol; |
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}; |
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// ----------------------------------------- |
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class Callable : public ASTNode { |
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public: |
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virtual ~Callable() = default; |
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protected: |
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Callable() = default; |
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private: |
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virtual bool isCallable() const override { return true; } |
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}; |
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// ----------------------------------------- |
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using FunctionType = std::function<ASTNodePtr(std::list<ASTNodePtr>)>; |
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class Function final : public Callable { |
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public: |
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Function(const std::string& name, FunctionType function); |
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virtual ~Function() = default; |
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const std::string& name() const { return m_name; } |
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FunctionType function() const { return m_function; } |
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private: |
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virtual bool isFunction() const override { return true; } |
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const std::string m_name; |
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const FunctionType m_function; |
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}; |
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// ----------------------------------------- |
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class Lambda final : public Callable { |
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public: |
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Lambda(std::vector<std::string> bindings, ASTNodePtr body, EnvironmentPtr env); |
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virtual ~Lambda() = default; |
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std::vector<std::string> bindings() const { return m_bindings; } |
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ASTNodePtr body() const { return m_body; } |
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EnvironmentPtr env() const { return m_env; } |
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private: |
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virtual bool isLambda() const override { return true; } |
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const std::vector<std::string> m_bindings; |
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const ASTNodePtr m_body; |
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const EnvironmentPtr m_env; |
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}; |
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// ----------------------------------------- |
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class Atom final : public ASTNode { |
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public: |
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Atom() = default; |
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Atom(ASTNodePtr pointer); |
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virtual ~Atom() = default; |
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ASTNodePtr reset(ASTNodePtr value) { return m_value = value; } |
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ASTNodePtr deref() const { return m_value; } |
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private: |
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virtual bool isAtom() const override { return true; } |
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ASTNodePtr m_value; |
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}; |
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// ----------------------------------------- |
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template<typename T, typename... Args> |
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std::shared_ptr<T> makePtr(Args&&... args) |
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{ |
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return std::make_shared<T>(std::forward<Args>(args)...); |
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} |
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// ----------------------------------------- |
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// clang-format off |
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template<> |
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inline bool ASTNode::fastIs<Collection>() const { return isCollection(); } |
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template<> |
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inline bool ASTNode::fastIs<List>() const { return isList(); } |
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template<> |
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inline bool ASTNode::fastIs<Vector>() const { return isVector(); } |
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template<> |
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inline bool ASTNode::fastIs<HashMap>() const { return isHashMap(); } |
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template<> |
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inline bool ASTNode::fastIs<String>() const { return isString(); } |
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template<> |
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inline bool ASTNode::fastIs<Keyword>() const { return isKeyword(); } |
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template<> |
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inline bool ASTNode::fastIs<Number>() const { return isNumber(); } |
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template<> |
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inline bool ASTNode::fastIs<Value>() const { return isValue(); } |
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template<> |
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inline bool ASTNode::fastIs<Symbol>() const { return isSymbol(); } |
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template<> |
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inline bool ASTNode::fastIs<Callable>() const { return isCallable(); } |
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template<> |
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inline bool ASTNode::fastIs<Function>() const { return isFunction(); } |
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template<> |
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inline bool ASTNode::fastIs<Lambda>() const { return isLambda(); } |
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template<> |
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inline bool ASTNode::fastIs<Atom>() const { return isAtom(); } |
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// clang-format on |
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} // namespace blaze |
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// ----------------------------------------- |
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template<> |
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struct ruc::format::Formatter<blaze::ASTNodePtr> : public Formatter<std::string> { |
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void format(Builder& builder, blaze::ASTNodePtr value) const; |
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};
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