blaze lisp
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/*
* Copyright (C) 2023 Riyyi
*
* SPDX-License-Identifier: MIT
*/
#pragma once
#include <cstdint> // int64_t
#include <functional> // std::function
#include <memory> // std::shared_ptr
#include <span>
#include <string>
#include <string_view>
#include <typeinfo> // typeid
#include <unordered_map>
#include <vector>
#include "ruc/format/formatter.h"
namespace blaze {
class ASTNode;
typedef std::shared_ptr<ASTNode> ASTNodePtr;
class ASTNode {
public:
virtual ~ASTNode() = default;
std::string className() const { return typeid(*this).name(); }
template<typename T>
bool fastIs() const = delete;
virtual bool isCollection() const { return false; }
virtual bool isVector() const { return false; }
virtual bool isHashMap() const { return false; }
virtual bool isList() const { return false; }
virtual bool isString() const { return false; }
virtual bool isKeyword() const { return false; }
virtual bool isNumber() const { return false; }
virtual bool isValue() const { return false; }
virtual bool isSymbol() const { return false; }
virtual bool isFunction() const { return false; }
protected:
ASTNode() {}
};
// -----------------------------------------
class Collection : public ASTNode {
public:
virtual ~Collection() = default;
virtual bool isCollection() const override { return true; }
void addNode(ASTNodePtr node);
const std::vector<ASTNodePtr>& nodes() const { return m_nodes; }
size_t size() const { return m_nodes.size(); }
bool empty() const { return m_nodes.size() == 0; }
protected:
Collection() {}
private:
std::vector<ASTNodePtr> m_nodes;
};
// -----------------------------------------
// ()
class List final : public Collection {
public:
List() = default;
virtual ~List() = default;
virtual bool isCollection() const override { return false; }
virtual bool isList() const override { return true; }
};
// -----------------------------------------
// []
class Vector final : public Collection {
public:
Vector() = default;
virtual ~Vector() = default;
virtual bool isCollection() const override { return false; }
virtual bool isVector() const override { return true; }
};
// -----------------------------------------
// {}
class HashMap final : public ASTNode {
public:
HashMap() = default;
virtual ~HashMap() = default;
virtual bool isHashMap() const override { return true; }
void addElement(const std::string& key, ASTNodePtr value);
const std::unordered_map<std::string, ASTNodePtr>& elements() const { return m_elements; }
size_t size() const { return m_elements.size(); }
bool empty() const { return m_elements.size() == 0; }
private:
std::unordered_map<std::string, ASTNodePtr> m_elements;
};
// -----------------------------------------
// "string"
class String final : public ASTNode {
public:
explicit String(const std::string& data);
virtual ~String() = default;
virtual bool isString() const override { return true; }
const std::string& data() const { return m_data; }
private:
std::string m_data;
};
// -----------------------------------------
// :keyword
class Keyword final : public ASTNode {
public:
explicit Keyword(const std::string& data);
virtual ~Keyword() = default;
virtual bool isKeyword() const override { return true; }
const std::string& keyword() const { return m_data; }
private:
std::string m_data;
};
// -----------------------------------------
// 123
class Number final : public ASTNode {
public:
explicit Number(int64_t number);
virtual ~Number() = default;
virtual bool isNumber() const override { return true; }
int64_t number() const { return m_number; }
private:
int64_t m_number { 0 };
};
// -----------------------------------------
// Symbols
class Symbol final : public ASTNode {
public:
explicit Symbol(const std::string& symbol);
virtual ~Symbol() = default;
virtual bool isSymbol() const override { return true; }
const std::string& symbol() const { return m_symbol; }
private:
std::string m_symbol;
};
// -----------------------------------------
// true, false, nil
class Value final : public ASTNode {
public:
explicit Value(const std::string& value);
virtual ~Value() = default;
virtual bool isValue() const override { return true; }
const std::string& value() const { return m_value; }
private:
std::string m_value;
};
// -----------------------------------------
using Lambda = std::function<ASTNodePtr(std::span<ASTNodePtr>)>;
class Function final : public ASTNode {
public:
explicit Function(Lambda lambda);
virtual ~Function() = default;
virtual bool isFunction() const override { return true; }
Lambda lambda() const { return m_lambda; }
private:
Lambda m_lambda;
};
// -----------------------------------------
template<typename T, typename... Args>
std::shared_ptr<T> makePtr(Args&&... args)
{
return std::make_shared<T>(std::forward<Args>(args)...);
}
// -----------------------------------------
// clang-format off
template<>
inline bool ASTNode::fastIs<Collection>() const { return isCollection(); }
template<>
inline bool ASTNode::fastIs<List>() const { return isList(); }
template<>
inline bool ASTNode::fastIs<Vector>() const { return isVector(); }
template<>
inline bool ASTNode::fastIs<HashMap>() const { return isHashMap(); }
template<>
inline bool ASTNode::fastIs<String>() const { return isString(); }
template<>
inline bool ASTNode::fastIs<Keyword>() const { return isKeyword(); }
template<>
inline bool ASTNode::fastIs<Number>() const { return isNumber(); }
template<>
inline bool ASTNode::fastIs<Symbol>() const { return isSymbol(); }
template<>
inline bool ASTNode::fastIs<Value>() const { return isValue(); }
template<>
inline bool ASTNode::fastIs<Function>() const { return isFunction(); }
// clang-format on
} // namespace blaze
// -----------------------------------------
template<>
struct ruc::format::Formatter<blaze::ASTNodePtr> : public Formatter<std::string> {
void format(Builder& builder, blaze::ASTNodePtr value) const;
};