GarbAGE (Garbage Accurate GameBoy Emulator)
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/*
* Copyright (C) 2022 Riyyi
* Copyright (C) 2022 Th3FrankXD
*
* SPDX-License-Identifier: MIT
*/
#include "processing-unit.h"
ProcessingUnit::ProcessingUnit(float frequency) : m_frequency(frequency)
{
}
ProcessingUnit::~ProcessingUnit()
{
}
float ProcessingUnit::frequency() {
return m_frequency;
}