GarbAGE (Garbage Accurate GameBoy Emulator)
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/*
* Copyright (C) 2022 Riyyi
* Copyright (C) 2022 Th3FrankXD
*
* SPDX-License-Identifier: MIT
*/
#pragma once
#include <cstdint> // uint32_t
#include <string>
#include <string_view>
#include <unordered_map>
#include <vector>
#include "processing-unit.h"
#include "ruc/singleton.h"
#include "ruc/timer.h"
using BankedMemory = std::vector<std::vector<uint32_t>>;
struct MemorySpace {
BankedMemory memory;
uint32_t active_bank { 0 };
uint32_t start_address { 0 };
uint32_t end_address { 0 };
};
class Emu final : public ruc::Singleton<Emu> {
public:
Emu(s) {}
void init(uint32_t frequency);
void update();
void addProcessingUnit(std::string_view name, ProcessingUnit* processing_unit);
void addMemorySpace(std::string_view name, uint32_t start_address, uint32_t end_address, uint32_t amount_of_banks = 1);
void writeMemory(uint32_t address, uint32_t value);
uint32_t readMemory(uint32_t address) const;
// -------------------------------------
ProcessingUnit* processingUnit(std::string_view name) const { return m_processing_units.at(name); }
private:
uint32_t m_frequency { 0 };
double m_timestep { 0 };
uint32_t m_cycle { 0 };
double m_cycle_time { 0 };
double m_previous_time { 0 };
ruc::Timer m_timer;
std::unordered_map<std::string_view, ProcessingUnit*> m_processing_units;
std::unordered_map<std::string_view, MemorySpace> m_memory_spaces;
};