GarbAGE (Garbage Accurate GameBoy Emulator)
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#+TITLE: Terminology
#+AUTHOR: Riyyi
#+LANGUAGE: en
#+OPTIONS: toc:nil
GameBoy terminology.
** Terminology
*** Hardware
https://gbdev.io/pandocs/Specifications.html
https://gbdev.io/pandocs/Memory_Map.html
| Name | Modern equivalent | Description |
|-----------------+-------------------+-------------------------------------------|
| APU | | Audio Processing Unit |
| PPU | GPU | Pixel Processing Unit |
| Bootrom | BIOS | |
| HRAM (High RAM) | CPU cache | Embedded memory inside the CPU, 127 bytes |
| WRAM (Work RAM) | RAM | |
*** Opcode
| Name | Bits | Sign | Mnemonics | 1 | 2 | 3 | 4 | Description | Note |
|-----------+------+----------+-----------+------+-----+------+-----+------------------------------+-------------------|
| | | | | <r> | <r> | <r> | <r> | | |
| immediate | 8 | unsigned | | d8 | n8 | n | | Next byte in memory | |
| immediate | 16 | unsigned | | d16 | n16 | nn | | Next byte in memory | little-endian |
| register | 8 | unsigned | | | r8 | r | | Any of the registers | |
| register | 16 | unsigned | | | r16 | rr | | Any of the registers | little-endian |
| address | 8 | unsigned | | | | (n) | | Address at value | |
| address | 16 | unsigned | | a16 | n16 | (nn) | nn | Address at value | little-endian |
| immediate | 8 | signed | | r8 | e8 | e | dd | Next byte in memory | |
| immediate | 8 | unsigned | | (a8) | n16 | (n) | n | 0xff00 + next byte in memory | write to I/O-port |
| condition | | | | NZ | cc | | f | Execute if condition met | |
d = data
n = constant
*** Variables
| Name | Meaning |
|--------+--------------------|
| size | amount of bytes |
| length | amount of elements |