GarbAGE (Garbage Accurate GameBoy Emulator)
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#pragma once
#include <cstdint> // uint8_t, uint32_t
#include <unordered_map>
#include <vector>
#include "processing-unit.h"
#include "ruc/singleton.h"
class Emu final : public ruc::Singleton<Emu> {
public:
Emu(s) {}
void init(uint32_t frequency);
void update();
void addProcessingUnit(ProcessingUnit* processing_unit);
void addMemorySpace(const char* name, int size);
void writeMemory(const char* memory_space, uint32_t location, uint8_t value);
uint8_t readMemory(const char* memory_space, uint32_t location);
private:
uint32_t m_frequency;
uint32_t m_cycle = 0;
std::vector<ProcessingUnit*> m_processing_units;
std::unordered_map<const char*, std::vector<uint8_t>> m_memory_spaces;
};