GarbAGE (Garbage Accurate GameBoy Emulator)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

47 lines
1.2 KiB

#pragma once
#include <cstdint> // uint32_t
#include <string>
#include <string_view>
#include <unordered_map>
#include <vector>
#include "processing-unit.h"
#include "ruc/singleton.h"
#include "ruc/timer.h"
class Emu final : public ruc::Singleton<Emu> {
public:
Emu(s) {}
void init(uint32_t frequency, std::string_view bootrom);
void update();
void addProcessingUnit(std::string_view name, ProcessingUnit* processing_unit);
void addMemorySpace(std::string_view name, uint32_t size);
void writeMemory(std::string_view memory_space, uint32_t location, uint32_t value);
uint32_t readMemory(std::string_view memory_space, uint32_t location);
// -------------------------------------
ProcessingUnit* processingUnit(std::string_view name) const { return m_processing_units.at(name); }
std::string_view bootrom() const { return m_bootrom; }
private:
uint32_t m_frequency { 0 };
double m_timestep { 0 };
uint32_t m_cycle { 0 };
double m_cycle_time { 0 };
double m_previous_time { 0 };
ruc::Timer m_timer;
std::unordered_map<std::string_view, ProcessingUnit*> m_processing_units;
std::unordered_map<std::string_view, std::vector<uint32_t>> m_memory_spaces;
std::string m_bootrom;
};