GarbAGE (Garbage Accurate GameBoy Emulator)
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/*
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* Copyright (C) 2022 Riyyi
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* Copyright (C) 2022 Th3FrankXD
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*
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* SPDX-License-Identifier: MIT
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*/
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#include "cpu.h"
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#include "emu.h"
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#include <iostream>
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CPU::CPU(unsigned int frequency) : ProcessingUnit(frequency)
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{
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}
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CPU::~CPU()
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{
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}
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void CPU::update() {
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printf("This is an update from the CPU\n");
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Emu::the().writeMemory("RAM", 123, 42);
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printf("fff");
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}
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