Emulator: Prefer uint32_t over unsigned int

This commit is contained in:
Riyyi
2022-08-18 02:05:31 +02:00
parent cef2ebd926
commit 83d3a33e14
4 changed files with 21 additions and 17 deletions
+7 -5
View File
@@ -1,8 +1,10 @@
#include "emu.h"
#include <cstdint> // uint8_t, uint32_t
#include "cpu.h"
#include "emu.h"
#include "ruc/format/print.h"
void Emu::init(unsigned int frequency)
void Emu::init(uint32_t frequency)
{
m_frequency = frequency;
}
@@ -28,13 +30,13 @@ void Emu::addMemorySpace(const char* name, int size)
m_memory_spaces.emplace(name, memory);
}
void Emu::writeMemory(const char* memory_space, unsigned int location, uint8_t value)
void Emu::writeMemory(const char* memory_space, uint32_t location, uint8_t value)
{
print("{} {} {}\n", memory_space, location, value);
m_memory_spaces[memory_space][location] = value;
}
uint8_t Emu::readMemory(const char* memory_space, unsigned int location)
uint8_t Emu::readMemory(const char* memory_space, uint32_t location)
{
// return m_memory_spaces[memory_space][location];
return m_memory_spaces[memory_space][location];
}