Emulator: Prefer uint32_t over unsigned int
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+7
-5
@@ -1,8 +1,10 @@
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#include "emu.h"
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#include <cstdint> // uint8_t, uint32_t
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#include "cpu.h"
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#include "emu.h"
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#include "ruc/format/print.h"
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void Emu::init(unsigned int frequency)
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void Emu::init(uint32_t frequency)
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{
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m_frequency = frequency;
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}
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@@ -28,13 +30,13 @@ void Emu::addMemorySpace(const char* name, int size)
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m_memory_spaces.emplace(name, memory);
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}
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void Emu::writeMemory(const char* memory_space, unsigned int location, uint8_t value)
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void Emu::writeMemory(const char* memory_space, uint32_t location, uint8_t value)
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{
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print("{} {} {}\n", memory_space, location, value);
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m_memory_spaces[memory_space][location] = value;
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}
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uint8_t Emu::readMemory(const char* memory_space, unsigned int location)
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uint8_t Emu::readMemory(const char* memory_space, uint32_t location)
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{
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// return m_memory_spaces[memory_space][location];
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return m_memory_spaces[memory_space][location];
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}
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