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Emulator: Move LCDC inside PPU class

master
Riyyi 2 years ago
parent
commit
adb290a7c7
  1. 24
      src/ppu.h

24
src/ppu.h

@ -23,23 +23,23 @@
#define TILE_HEIGHT 8
#define TILE_SIZE 16
enum LCDC : uint8_t {
None = 0,
BGandWindowEnable = BIT(0),
OBJEnable = BIT(1),
OBJSize = BIT(2), // 0 = 8x8, 1 = 8x16
BGTileMapArea = BIT(3), // 0 = 0x9800-9bff, 1 = 0x9c00-9fff
BGandWindowTileDataArea = BIT(4), // 0 = 0x8800-97ff, 1 = 0x8000-8fff
WindowEnable = BIT(5), //
WindowTileMapArea = BIT(6), // 0 = 0x9800-9bff, 1 = 0x9c00-9fff
LCDandPPUEnable = BIT(7),
};
class PPU final : public ProcessingUnit {
public:
PPU(uint32_t frequency);
~PPU();
enum LCDC : uint8_t {
None = 0,
BGandWindowEnable = BIT(0),
OBJEnable = BIT(1),
OBJSize = BIT(2), // 0 = 8x8, 1 = 8x16
BGTileMapArea = BIT(3), // 0 = 0x9800-9bff, 1 = 0x9c00-9fff
BGandWindowTileDataArea = BIT(4), // 0 = 0x8800-97ff, 1 = 0x8000-8fff
WindowEnable = BIT(5), //
WindowTileMapArea = BIT(6), // 0 = 0x9800-9bff, 1 = 0x9c00-9fff
LCDandPPUEnable = BIT(7),
};
enum State : uint8_t {
HBlank = 0,
VBlank = 1,

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