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Emulator: Change main to become an Inferno application

master
Riyyi 2 years ago
parent
commit
fcfd27468d
  1. 9
      src/loader.cpp
  2. 1
      src/loader.h
  3. 55
      src/main.cpp

9
src/loader.cpp

@ -78,15 +78,6 @@ void Loader::init()
Emu::the().writeMemory(i, bootrom[i]);
}
update();
}
void Loader::update()
{
while (true) {
Emu::the().update();
}
}
void Loader::destroy()

1
src/loader.h

@ -22,7 +22,6 @@ public:
private:
void init();
void update();
void destroy();
void loadCartridgeHeader();

55
src/main.cpp

@ -5,24 +5,53 @@
* SPDX-License-Identifier: MIT
*/
#include "loader.h"
#include <string_view>
#include "inferno.h"
#include "inferno/entrypoint.h"
#include "ruc/argparser.h"
#include "ruc/format/print.h"
#include "ruc/timer.h"
#include <string_view>
int main(int argc, const char* argv[])
{
std::string_view bootrom_path = "gbc_bios.bin";
std::string_view rom_path;
#include "emu.h"
#include "loader.h"
ruc::ArgParser argParser;
argParser.addOption(bootrom_path, 'b', "bootrom", nullptr, nullptr, "", ruc::ArgParser::Required::Yes);
argParser.addOption(rom_path, 'r', "rom", nullptr, nullptr, "", ruc::ArgParser::Required::Yes);
argParser.parse(argc, argv);
class GarbAGE final : public Inferno::Application {
public:
GarbAGE(int argc, char* argv[])
: Application()
{
std::string_view bootrom_path = "gbc_bios.bin";
std::string_view rom_path;
Loader::the().setBootromPath(bootrom_path);
Loader::the().loadRom(rom_path);
ruc::ArgParser argParser;
argParser.addOption(bootrom_path, 'b', "bootrom", nullptr, nullptr, "", ruc::ArgParser::Required::Yes);
argParser.addOption(rom_path, 'r', "rom", nullptr, nullptr, "", ruc::ArgParser::Required::Yes);
argParser.parse(argc, argv);
return 0;
Loader::the().setBootromPath(bootrom_path);
Loader::the().loadRom(rom_path);
}
~GarbAGE()
{
}
void update() override
{
// 154 scanlines * 456 cycles = 70224 cycles per frame
for (int i = 0; i < (144 * 456 + 10 * 456); ++i) {
Emu::the().update();
}
}
void render() override
{
}
};
Inferno::Application* Inferno::createApplication(int argc, char* argv[])
{
GarbAGE* gameboy = new GarbAGE(argc, argv);
return gameboy;
}

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