/* * Copyright (C) 2022 Riyyi * Copyright (C) 2022 Th3FrankXD * * SPDX-License-Identifier: MIT */ #include "processing-unit.h" ProcessingUnit::ProcessingUnit(float frequency) : m_frequency(frequency) { } ProcessingUnit::~ProcessingUnit() { } float ProcessingUnit::frequency() { return m_frequency; }