#+TITLE: Terminology #+AUTHOR: Riyyi #+LANGUAGE: en #+OPTIONS: toc:nil GameBoy terminology. ** Terminology *** Hardware [[#references][(1)]][[#references][(2)]] | Name | Modern equivalent | Description | |-----------------+-------------------+-------------------------------------------| | APU | Sound card | Audio Processing Unit | | PPU | GPU | Pixel Processing Unit | | Bootrom | BIOS | | | HRAM (High RAM) | CPU cache | Embedded memory inside the CPU, 127 bytes | | WRAM (Work RAM) | RAM | | *** Flags The half-carry flag ~H~ is set when an arithmetic operation on two numbers causes a carry from bit #3 to bit #4 for 8-bit operations or a carry from bit #11 to bit #12 for 16-bit operations. For 16-bit operation this indicates the lower 4 bits of the *second* byte[[#references][(3)]]. We start counting from the right as bit *#0*! *** Opcode | Name | Bits | Sign | Mnemonics | [[https://gbdev.io/gb-opcodes/optables/][1]] | [[https://rgbds.gbdev.io/docs/v0.5.2/gbz80.7/][2]] | [[https://gekkio.fi/files/gb-docs/gbctr.pdf][3]]/[[http://marc.rawer.de/Gameboy/Docs/GBCPUman.pdf][3]] | [[https://gbdev.io/pandocs/CPU_Instruction_Set.html][4]] | Description | Note | |-----------+------+----------+-----------+------+-----+------+-----+------------------------------+------------------------| | | | | | | | | | | | | immediate | 8 | unsigned | i8 | d8 | n8 | n | | Next byte in memory | | | immediate | 16 | unsigned | i16 | d16 | n16 | nn | | Next byte in memory | little-endian | | register | 8 | unsigned | r8 | | r8 | r | | Any of the registers | | | register | 16 | unsigned | r16 | | r16 | rr | | Any of the registers | little-endian | | address | 8 | unsigned | a8 | | | (n) | | Address at value | | | address | 16 | unsigned | a16 or () | a16 | n16 | (nn) | nn | Address at value | little-endian | | immediate | 8 | signed | s8 | r8 | e8 | e | dd | Next byte in memory | used as offset | | immediate | 8 | unsigned | io8 | (a8) | n16 | (n) | n | 0xff00 + next byte in memory | write to I/O-port | | condition | | | | | cc | | f | Execute if condition met | | | constant | 8 | unsigned | b | | u3 | b | n | Single bit at position 'x' | | | constant | 8 | unsigned | vec | | vec | | n | One of RST vectors | absolute fixed address | d = data \\ n = constant **** Flag conditions Flag conditions, sometimes referred to as ~cc~, are the state the flags need to be in to execute the opcode. There are four possible checks[[#references][(4)]][[#references][(5)]]: | Code | Meaning | State | |------+--------------------------------+-------| | Z | Execute if Zero flag is set | 1 | | NZ | Execute if Zero flag is unset | 0 | | C | Execute if Carry flag is set | 1 | | NC | Execute if Carry flag is unset | 0 | **** RST vectors Absolute fixed address, possible values are[[#references][(4)]]: ~0x00~, ~0x08~, ~0x10~, ~0x18~, ~0x20~, ~0x28~, ~0x30~, and ~0x38~. *** Variables | Name | Meaning | |--------+--------------------| | length | amount of elements | | size | amount of bytes | |--------+--------------------| | lhs | left hand side | | rhs | right hand side | ** References 1. [[https://gbdev.io/pandocs/Memory_Map.html]["Memory Map"]]. rgbdev.io. Retrieved 22 Aug 2022. 2. [[https://gbdev.io/pandocs/Specifications.html]["Specifications"]]. rgbdev.io. Retrieved 22 Aug 2022. 3. [[https://robdor.com/2016/08/10/gameboy-emulator-half-carry-flag/]["A Visual Guide to the Gameboy's Half-Carry Flag"]]. robdor.com. Retrieved 24 Aug 2022. 4. [[https://rgbds.gbdev.io/docs/v0.5.2/gbz80.7#LEGEND]["gbz80(7) — CPU opcode reference"]]. rgbds.gbdev.io. Retrieved 26 Aug 2022. 5. [[http://www.devrs.com/gb/files/opcodes.html]["GameBoy Opcode Summary"]]. devrs.com. Retrieved 25 Aug 2022.