GarbAGE (Garbage Accurate GameBoy Emulator)
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/*
* Copyright (C) 2022 Riyyi
* Copyright (C) 2022 Th3FrankXD
*
* SPDX-License-Identifier: MIT
*/
#pragma once
#include <cstdint> // uint32_t
#include <string_view>
#include <unordered_map>
class ProcessingUnit {
public:
ProcessingUnit(uint32_t frequency);
virtual ~ProcessingUnit();
virtual void update() = 0;
// -------------------------------------
uint32_t frequency() const { return m_frequency; };
uint32_t* sharedRegister(std::string_view shared_register) const { return m_shared_registers.at(shared_register); }
protected:
uint32_t m_frequency { 0 };
std::unordered_map<std::string_view, uint32_t*> m_shared_registers;
};