GarbAGE (Garbage Accurate GameBoy Emulator)
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/* |
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* Copyright (C) 2022 Riyyi |
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* Copyright (C) 2022 Th3FrankXD |
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* |
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* SPDX-License-Identifier: MIT |
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*/ |
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#include <cstdint> // uint32_t |
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#include "processing-unit.h" |
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ProcessingUnit::ProcessingUnit(uint32_t frequency) |
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: m_frequency(frequency) |
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{ |
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} |
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ProcessingUnit::~ProcessingUnit() |
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{ |
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}
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