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3.2 KiB
3.2 KiB
Terminology
GameBoy terminology.
Terminology
Hardware
Name | Modern equivalent | Description |
---|---|---|
APU | Sound card | Audio Processing Unit |
PPU | GPU | Pixel Processing Unit |
Bootrom | BIOS | |
HRAM (High RAM) | CPU cache | Embedded memory inside the CPU, 127 bytes |
WRAM (Work RAM) | RAM |
Flags
The half-carry flag H
is set when an arithmetic operation on two numbers
causes a carry from bit #3 to bit #4 for 8-bit operations or a carry from bit
#11 to bit #12 for 16-bit operations. For 16-bit operation this indicates the
lower 4 bits of the second byte(3).
We start counting from the right as bit #0!
Opcode
Name | Bits | Sign | Mnemonics | 1 | 2 | 3/3 | 4 | Description | Note |
---|---|---|---|---|---|---|---|---|---|
immediate | 8 | unsigned | i8 | d8 | n8 | n | Next byte in memory | ||
immediate | 16 | unsigned | i16 | d16 | n16 | nn | Next byte in memory | little-endian | |
register | 8 | unsigned | r8 | r8 | r | Any of the registers | |||
register | 16 | unsigned | r16 | r16 | rr | Any of the registers | little-endian | ||
address | 8 | unsigned | a8 | (n) | Address at value | ||||
address | 16 | unsigned | a16 or () | a16 | n16 | (nn) | nn | Address at value | little-endian |
immediate | 8 | signed | s8 | r8 | e8 | e | dd | Next byte in memory | |
immediate | 8 | unsigned | io8 | (a8) | n16 | (n) | n | 0xff00 + next byte in memory | write to I/O-port |
condition | <ZNHC> | NZ | cc | f | Execute if condition met |
d = data
n = constant
Variables
Name | Meaning |
---|---|
length | amount of elements |
size | amount of bytes |
lhs | left hand side |
rhs | right hand side |
References
- https://gbdev.io/pandocs/Memory_Map.html
- https://gbdev.io/pandocs/Specifications.html
- "A Visual Guide to the Gameboy's Half-Carry Flag". robdor.com. Retrieved 24 Aug 2022.