GarbAGE (Garbage Accurate GameBoy Emulator)
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# ------------------------------------------
# User config between these lines
# Set project name
set(PROJECT "garbage")
# Unit tests
option(GARBAGE_BUILD_TESTS "Build the GarbAGE test programs" ON)
# ------------------------------------------
cmake_minimum_required(VERSION 3.16 FATAL_ERROR)
project(${PROJECT} CXX)
# ------------------------------------------
# Setup C++ compiler
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
# Compiler flags used for all build types
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpedantic")
# -Wall = All warnings about contructions that are easily avoidable
# -Wextra = Extra warning flags not covered by -Wall
# -Wpedantic = Warnings for compiler extensions not part of the standard
# Set default build type if not specified
set(DEFAULT_BUILD_TYPE Release)
if(EXISTS ${CMAKE_SOURCE_DIR}/.git)
set(DEFAULT_BUILD_TYPE Debug)
endif()
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE ${DEFAULT_BUILD_TYPE})
endif()
# Set build type specific compiler flags
message("--- ${CMAKE_BUILD_TYPE} ---")
if(${CMAKE_BUILD_TYPE} STREQUAL Debug)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Og -g -pg")
# -Og = Optimizations that do not interfere with debugging
# -g = Produce debugging information in OS's native format
# -pg = Generate profile information for analysis with gprof
# $ gprof <PROJECT> gmon.out > profile-data.txt
elseif(${CMAKE_BUILD_TYPE} STREQUAL Release)
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3")
# -O3 = Optimizations that increase compilation time and performance
endif()
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# ------------------------------------------
# Library
set(INFERNO_BUILD_EXAMPLES OFF)
add_subdirectory("vendor/inferno")
# ------------------------------------------
# Application target
# Define source files
file(GLOB_RECURSE PROJECT_SOURCES "src/*.cpp")
add_executable(${PROJECT} ${PROJECT_SOURCES})
target_include_directories(${PROJECT} PRIVATE
"src")
target_link_libraries(${PROJECT} inferno)
# ------------------------------------------
# Assets target
add_custom_target(${PROJECT}-assets
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/copy-assets.cmake
WORKING_DIRECTORY ${CMAKE_BINARY_DIR})
add_dependencies(${PROJECT} ${PROJECT}-assets)
add_dependencies(${PROJECT}-assets inferno-assets) # Copy project assets *AFTER* engine assets!
# ------------------------------------------
# Execute target
add_custom_target(run
COMMAND ${PROJECT})
add_dependencies(run ${PROJECT})
# ------------------------------------------
# Unit test target
if (GARBAGE_BUILD_TESTS)
# Define test source files
file(GLOB_RECURSE TEST_SOURCES "test/*.cpp")
set(TEST_SOURCES ${TEST_SOURCES} ${PROJECT_SOURCES})
list(REMOVE_ITEM TEST_SOURCES "${CMAKE_SOURCE_DIR}/src/main.cpp")
add_executable(${PROJECT}-unit-test ${TEST_SOURCES})
target_include_directories(${PROJECT}-unit-test PRIVATE
"src"
"test")
target_link_libraries(${PROJECT}-unit-test inferno)
endif()