GarbAGE (Garbage Accurate GameBoy Emulator)
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Terminology

GameBoy terminology.

Terminology

Hardware

Name Modern equivalent Description
APU Sound card Audio Processing Unit
PPU GPU Pixel Processing Unit
Bootrom BIOS
HRAM (High RAM) CPU cache Embedded memory inside the CPU, 127 bytes
WRAM (Work RAM) RAM

Flags

The Half Cary (H) flag differs between 8-bit or 16-bit operations. The 8-bit variant indicates carry for the lower 4 bits of the result, or overflow from bit 4 to bit 5. The 16-bit variant indicates carry for the lower 4 bits of the second byte of the result, or overflow from bit 12 to bit 13.

Opcode

Name Bits Sign Mnemonics 1 2 3/3 4 Description Note
immediate 8 unsigned i8 d8 n8 n Next byte in memory
immediate 16 unsigned i16 d16 n16 nn Next byte in memory little-endian
register 8 unsigned r8 r8 r Any of the registers
register 16 unsigned r16 r16 rr Any of the registers little-endian
address 8 unsigned a8 (n) Address at value
address 16 unsigned a16 a16 n16 (nn) nn Address at value little-endian
immediate 8 signed s8 r8 e8 e dd Next byte in memory
immediate 8 unsigned io8 (a8) n16 (n) n 0xff00 + next byte in memory write to I/O-port
condition <ZNHC> NZ cc f Execute if condition met

d = data
n = constant

Variables

Name Meaning
length amount of elements
size amount of bytes
lhs left hand side
rhs right hand side