Inferno Game Engine
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# GLFW options
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
# Add GLFW target to project
add_subdirectory(glfw)
# Add RUC target to project
add_subdirectory(ruc)
# assimp options
option(ASSIMP_BUILD_ASSIMP_VIEW OFF)
option(ASSIMP_BUILD_TESTS OFF)
option(ASSIMP_INSTALL OFF)
option(ASSIMP_INSTALL_PDB OFF)
option(ASSIMP_WARNINGS_AS_ERRORS OFF)
# Add assimp target to project
add_subdirectory(assimp)
# Define engine source files
file(GLOB_RECURSE GLAD "glad/*.c")
file(GLOB LUA "lua/lua/*.c")
list(REMOVE_ITEM LUA "${CMAKE_CURRENT_SOURCE_DIR}/lua/lua/onelua.c") # Do not compile single file variant
list(REMOVE_ITEM LUA "${CMAKE_CURRENT_SOURCE_DIR}/lua/lua/ltests.c") # Do not compile internal debugging
list(REMOVE_ITEM LUA "${CMAKE_CURRENT_SOURCE_DIR}/lua/lua/lua.c") # Do not compile interpreter
set(ENGINE_SOURCES ${GLAD} ${LUA})
add_library(${ENGINE}-dependencies ${ENGINE_SOURCES})
target_include_directories(${ENGINE}-dependencies PUBLIC
"assimp/include"
"glad/include"
"lua")
target_link_libraries(${ENGINE}-dependencies glfw ruc ruc-test assimp)