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/*
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* Copyright (C) 2022 Riyyi
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*
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* SPDX-License-Identifier: MIT
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*/
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#pragma once
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#include <cstdint> // uint32_t
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#include <string> // std::string
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#include <utility> // std::move
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#include "glm/ext/vector_float4.hpp" // glm::vec4
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namespace Inferno {
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struct TextAreaComponent {
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std::string content { "" };
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std::string font { "" };
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uint32_t fontSize { 0 };
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uint32_t width { 0 };
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uint32_t lines { 0 };
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TextAreaComponent() {}
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TextAreaComponent(const std::string& content, const std::string& font,
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uint32_t fontSize, uint32_t width, uint32_t lines)
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: content(std::move(content))
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, font(std::move(font))
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, fontSize(fontSize)
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, width(width)
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, lines(lines)
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{
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}
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// booleans?
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// glm::vec4 outlineColor { 1.0f, 1.0f, 1.0f, 1.0f };
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// glow?
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// float dropShadow { 0.0f };
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};
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} // namespace Inferno
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