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/*
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* Copyright (C) 2022 Riyyi
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*
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* SPDX-License-Identifier: MIT
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*/
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#pragma once
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#include <cstdint> // uint32_t
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#include "ruc/singleton.h"
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namespace Inferno {
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struct NativeScriptComponent;
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struct LuaScriptComponent;
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class Scene;
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class ScriptSystem final : public ruc::Singleton<ScriptSystem> {
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public:
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ScriptSystem(s);
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virtual ~ScriptSystem();
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void update(float deltaTime);
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void cleanup(uint32_t entity);
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void cleanup(NativeScriptComponent& nativeScript);
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void cleanup(LuaScriptComponent& luaScript);
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void setScene(Scene* scene) { m_scene = scene; }
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private:
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Scene* m_scene { nullptr };
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};
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} // namespace Inferno
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