Inferno Game Engine
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#version 450 core
layout(location = 0) in vec3 a_position;
layout(location = 1) in vec4 a_color;
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out vec3 p_position;
out vec4 p_color;
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void main()
{
p_position = a_position;
p_color = a_color;
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gl_Position = vec4(a_position, 1.0f);
}