String can be printed directly
This commit is contained in:
@@ -44,7 +44,7 @@ namespace Inferno {
|
|||||||
int32_t Shader::findUniform(const std::string& name) const
|
int32_t Shader::findUniform(const std::string& name) const
|
||||||
{
|
{
|
||||||
int32_t location = glGetUniformLocation(m_id, name.c_str());
|
int32_t location = glGetUniformLocation(m_id, name.c_str());
|
||||||
ASSERT(location != -1, "Shader could not find uniform '{}'", name.c_str());
|
ASSERT(location != -1, "Shader could not find uniform '{}'", name);
|
||||||
return location;
|
return location;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user