Add logging class
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@@ -3,7 +3,13 @@
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// This file is for use by the game
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// -----------------------------------------
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#include "engine/application.h"
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#include "engine/log.h"
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// -----------------------------------------
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#include "engine/entrypoint.h"
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#endif // ENGINE_H
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@@ -4,6 +4,7 @@
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#include <GLFW/glfw3.h>
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#include "application.h"
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#include "log.h"
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namespace Engine {
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@@ -15,9 +16,9 @@ namespace Engine {
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{
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}
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void Application::Run()
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void Application::run()
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{
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printf("Hello from Application!\n");
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LOG_ENGINE_LOG("Startup!");
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glfwInit();
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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@@ -27,20 +28,25 @@ namespace Engine {
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GLFWwindow* window = glfwCreateWindow(1280, 720, "Engine", NULL, NULL);
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if (window == NULL) {
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printf("Failed to create GLFW window\n");
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LOG_ENGINE_DANGER("Failed to create GLFW window");
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glfwTerminate();
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return;// -1;
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}
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glfwMakeContextCurrent(window);
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if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
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printf("Failed to initialize GLAD\n");
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LOG_ENGINE_DANGER("Failed to initialize GLAD");
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return;// -1;
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}
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glViewport(0, 0, 1280, 720);
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while(!glfwWindowShouldClose(window)) {
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if(glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) {
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glfwSetWindowShouldClose(window, GL_TRUE);
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}
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glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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@@ -49,6 +55,8 @@ namespace Engine {
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}
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glfwTerminate();
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LOG_ENGINE_LOG("Shutdown!");
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}
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}
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@@ -9,11 +9,11 @@ namespace Engine {
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Application();
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virtual ~Application();
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void Run();
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void run();
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};
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// To be defined in the game
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Application *CreateApplication();
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Application *createApplication();
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}
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@@ -1,9 +1,16 @@
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/*
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* `m_` for member variables,
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* `s_` for static variables,
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* `g_` for global variables.
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*/
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#ifndef ENTRYPOINT_H
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#define ENTRYPOINT_H
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#include "application.h"
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#include "log.h"
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extern Engine::Application *Engine::CreateApplication();
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extern Engine::Application *Engine::createApplication();
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int main(int argc, char *argv[])
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{
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@@ -11,8 +18,12 @@ int main(int argc, char *argv[])
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(void)argc;
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(void)argv;
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auto app = Engine::CreateApplication();
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app->Run();
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// Initialize Log
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Engine::Log::init();
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// Start application
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auto app = Engine::createApplication();
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app->run();
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delete app;
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return 0;
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@@ -0,0 +1,53 @@
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#include <cstdio> // printf
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#include "log.h"
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namespace Engine {
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// Reserve memory
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std::shared_ptr<Logger> Log::m_engineLogger;
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std::shared_ptr<Logger> Log::m_gameLogger;
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void Log::init()
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{
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// Create engine Logger
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m_engineLogger = std::make_shared<Logger>("Engine");
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// Create game Logger
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m_gameLogger = std::make_shared<Logger>("Game");
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}
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Logger::Logger(const char *name) :
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m_name(name)
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{
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}
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Logger::~Logger()
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{
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}
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void Logger::log(const char *message, const char *level)
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{
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printf("%s%s: %s\033[0m\n", level, m_name, message);
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}
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void Logger::info(const char *message)
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{
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this->log(message, "\x1B[34m");
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}
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void Logger::warn(const char *message)
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{
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this->log(message, "\x1B[33m");
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}
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void Logger::danger(const char *message)
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{
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this->log(message, "\x1B[31m");
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}
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void Logger::success(const char *message)
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{
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this->log(message, "\x1B[32m");
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}
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}
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@@ -0,0 +1,55 @@
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#ifndef LOG_H
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#define LOG_H
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#include <memory>
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namespace Engine {
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class Logger;
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class Log
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{
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public:
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static void init();
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// -----------------------------------------
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inline static std::shared_ptr<Logger> &getEngineLogger() { return m_engineLogger; }
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inline static std::shared_ptr<Logger> &getGameLogger() { return m_gameLogger; }
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private:
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static std::shared_ptr<Logger> m_engineLogger;
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static std::shared_ptr<Logger> m_gameLogger;
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};
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class Logger
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{
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public:
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Logger(const char *name);
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~Logger();
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void log(const char *message, const char *level = "");
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void info(const char *message);
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void warn(const char *message);
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void danger(const char *message);
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void success(const char *message);
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private:
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const char *m_name;
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};
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}
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#define LOG_ENGINE_LOG(x) Engine::Log::getEngineLogger()->log(x)
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#define LOG_ENGINE_INFO(x) Engine::Log::getEngineLogger()->info(x)
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#define LOG_ENGINE_WARN(x) Engine::Log::getEngineLogger()->warn(x)
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#define LOG_ENGINE_DANGER(x) Engine::Log::getEngineLogger()->danger(x)
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#define LOG_ENGINE_SUCCESS(x) Engine::Log::getEngineLogger()->success(x)
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#define LOG_LOG(x) Engine::Log::getGameLogger()->log(x)
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#define LOG_INFO(x) Engine::Log::getGameLogger()->info(x)
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#define LOG_WARN(x) Engine::Log::getGameLogger()->warn(x)
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#define LOG_DANGER(x) Engine::Log::getGameLogger()->danger(x)
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#define LOG_SUCCESS(x) Engine::Log::getGameLogger()->success(x)
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#endif // LOG_H
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