#include <> should only be used for system directories

This commit is contained in:
Riyyi
2021-01-28 13:41:02 +01:00
parent bcd2dc8192
commit 217502d45c
15 changed files with 19 additions and 19 deletions
+1 -1
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@@ -1,4 +1,4 @@
#include <GLFW/glfw3.h> #include "GLFW/glfw3.h"
#include "inferno/application.h" #include "inferno/application.h"
#include "inferno/event/mouseevent.h" #include "inferno/event/mouseevent.h"
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@@ -1,7 +1,7 @@
#include <string> // std::string #include <string> // std::string
#include <unordered_map> // std::unordered_map #include <unordered_map> // std::unordered_map
#include <GLFW/glfw3.h> #include "GLFW/glfw3.h"
#include "inferno/assertions.h" #include "inferno/assertions.h"
#include "inferno/inputcodes.h" #include "inferno/inputcodes.h"
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@@ -1,4 +1,4 @@
#include <glad/glad.h> #include "glad/glad.h"
#include "inferno/assertions.h" #include "inferno/assertions.h"
#include "inferno/core.h" #include "inferno/core.h"
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@@ -1,5 +1,5 @@
#include <glad/glad.h> #include "glad/glad.h"
#include <GLFW/glfw3.h> #include "GLFW/glfw3.h"
#include "inferno/assertions.h" #include "inferno/assertions.h"
#include "inferno/core.h" #include "inferno/core.h"
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@@ -7,7 +7,7 @@
#include <unordered_map> // std::unordered_map #include <unordered_map> // std::unordered_map
#include <vector> // std::vector #include <vector> // std::vector
#include <glm/ext/vector_int2.hpp> // glm::ivec2 #include "glm/ext/vector_int2.hpp" // glm::ivec2
#include "inferno/log.h" #include "inferno/log.h"
+1 -1
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@@ -1,7 +1,7 @@
#include <algorithm> // std::min #include <algorithm> // std::min
#include <utility> // std::move #include <utility> // std::move
#include <glad/glad.h> #include "glad/glad.h"
#include "inferno/assertions.h" #include "inferno/assertions.h"
#include "inferno/render/buffer.h" #include "inferno/render/buffer.h"
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@@ -1,7 +1,7 @@
#include <vector> // std::vector #include <vector> // std::vector
#include <glad/glad.h> #include "glad/glad.h"
#include <glm/gtc/type_ptr.hpp> // glm::value_ptr #include "glm/gtc/type_ptr.hpp" // glm::value_ptr
#include "inferno/assertions.h" #include "inferno/assertions.h"
#include "inferno/core.h" #include "inferno/core.h"
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@@ -6,7 +6,7 @@
#include <string> // std::string #include <string> // std::string
#include <unordered_map> // std::unordered_map #include <unordered_map> // std::unordered_map
#include <glm/glm.hpp> #include "glm/glm.hpp"
namespace Inferno { namespace Inferno {
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@@ -1,9 +1,9 @@
#include <climits> // UINT_MAX #include <climits> // UINT_MAX
#include <memory> #include <memory>
#include <glad/glad.h> #include "glad/glad.h"
#define STB_IMAGE_IMPLEMENTATION #define STB_IMAGE_IMPLEMENTATION
#include <stb_image.h> #include "stb_image.h"
#include "inferno/assertions.h" #include "inferno/assertions.h"
#include "inferno/render/texture.h" #include "inferno/render/texture.h"
@@ -1,4 +1,4 @@
#include <glm/ext/matrix_transform.hpp> // glm::radians #include "glm/ext/matrix_transform.hpp" // glm::radians
#include "inferno/input.h" #include "inferno/input.h"
#include "inferno/inputcodes.h" #include "inferno/inputcodes.h"
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@@ -1,5 +1,5 @@
#include <glm/ext/matrix_clip_space.hpp> // glm::perspective, glm::ortho #include "glm/ext/matrix_clip_space.hpp" // glm::perspective, glm::ortho
#include <glm/ext/matrix_transform.hpp> // glm::radians, glm::lookAt #include "glm/ext/matrix_transform.hpp" // glm::radians, glm::lookAt
#include "inferno/application.h" #include "inferno/application.h"
#include "inferno/assertions.h" #include "inferno/assertions.h"
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@@ -1,4 +1,4 @@
#include <glm/ext/matrix_transform.hpp> // glm::translate, glm::rotate, glm::scale, glm::radians #include "glm/ext/matrix_transform.hpp" // glm::translate, glm::rotate, glm::scale, glm::radians
#include "inferno/assertions.h" #include "inferno/assertions.h"
#include "inferno/log.h" #include "inferno/log.h"
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@@ -1,4 +1,4 @@
#include <glm/ext/matrix_transform.hpp> // glm::translate, glm::rotate, glm::scale, glm::radians #include "glm/ext/matrix_transform.hpp" // glm::translate, glm::rotate, glm::scale, glm::radians
#include "inferno/assertions.h" #include "inferno/assertions.h"
#include "inferno/log.h" #include "inferno/log.h"
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@@ -1,4 +1,4 @@
#include <GLFW/glfw3.h> #include "GLFW/glfw3.h"
#include "inferno/time.h" #include "inferno/time.h"
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@@ -1,4 +1,4 @@
#include <GLFW/glfw3.h> #include "GLFW/glfw3.h"
#include "inferno/assertions.h" #include "inferno/assertions.h"
#include "inferno/core.h" #include "inferno/core.h"