Align glm vector elements when printing
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@@ -4,17 +4,29 @@ namespace Inferno {
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const LogStream& operator<<(const LogStream& stream, const glm::vec2& value)
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const LogStream& operator<<(const LogStream& stream, const glm::vec2& value)
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{
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{
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return stream << "{ " << value.x << ", " << value.y << " }";
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return stream << "{ "
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<< (value.x >= 0 ? " " : "") << value.x << ", "
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<< (value.y >= 0 ? " " : "") << value.y
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<< " }";
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}
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}
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const LogStream& operator<<(const LogStream& stream, const glm::vec3& value)
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const LogStream& operator<<(const LogStream& stream, const glm::vec3& value)
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{
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{
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return stream << "{ " << value.x << ", " << value.y << ", " << value.z << " }";
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return stream << "{ "
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<< (value.x >= 0 ? " " : "") << value.x << ", "
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<< (value.y >= 0 ? " " : "") << value.y << ", "
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<< (value.z >= 0 ? " " : "") << value.z
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<< " }";
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}
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}
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const LogStream& operator<<(const LogStream& stream, const glm::vec4& value)
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const LogStream& operator<<(const LogStream& stream, const glm::vec4& value)
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{
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{
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return stream << "{ " << value.x << ", " << value.y << ", " << value.z << ", " << value.w << " }";
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return stream << "{ "
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<< (value.x >= 0 ? " " : "") << value.x << ", "
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<< (value.y >= 0 ? " " : "") << value.y << ", "
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<< (value.z >= 0 ? " " : "") << value.z << ", "
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<< (value.w >= 0 ? " " : "") << value.w
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<< " }";
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}
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}
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const LogStream& operator<<(const LogStream& stream, const glm::mat4& value)
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const LogStream& operator<<(const LogStream& stream, const glm::mat4& value)
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