Align glm vector elements when printing

This commit is contained in:
Riyyi
2021-01-29 01:15:57 +01:00
parent 58cd3b4116
commit 225dff18c7
@@ -4,17 +4,29 @@ namespace Inferno {
const LogStream& operator<<(const LogStream& stream, const glm::vec2& value)
{
return stream << "{ " << value.x << ", " << value.y << " }";
return stream << "{ "
<< (value.x >= 0 ? " " : "") << value.x << ", "
<< (value.y >= 0 ? " " : "") << value.y
<< " }";
}
const LogStream& operator<<(const LogStream& stream, const glm::vec3& value)
{
return stream << "{ " << value.x << ", " << value.y << ", " << value.z << " }";
return stream << "{ "
<< (value.x >= 0 ? " " : "") << value.x << ", "
<< (value.y >= 0 ? " " : "") << value.y << ", "
<< (value.z >= 0 ? " " : "") << value.z
<< " }";
}
const LogStream& operator<<(const LogStream& stream, const glm::vec4& value)
{
return stream << "{ " << value.x << ", " << value.y << ", " << value.z << ", " << value.w << " }";
return stream << "{ "
<< (value.x >= 0 ? " " : "") << value.x << ", "
<< (value.y >= 0 ? " " : "") << value.y << ", "
<< (value.z >= 0 ? " " : "") << value.z << ", "
<< (value.w >= 0 ? " " : "") << value.w
<< " }";
}
const LogStream& operator<<(const LogStream& stream, const glm::mat4& value)