Add setting of int arrays in Shader
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@@ -52,6 +52,12 @@ namespace Inferno {
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glUniform1i(findUniform(name), value);
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glUniform1i(findUniform(name), value);
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}
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}
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void Shader::setInt(const std::string& name, int* values, uint32_t count)
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{
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// Set unifrom int array
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glUniform1iv(findUniform(name), count, values);
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}
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void Shader::setFloat(const std::string& name, float value) const
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void Shader::setFloat(const std::string& name, float value) const
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{
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{
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// Set uniform float
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// Set uniform float
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@@ -1,7 +1,7 @@
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#ifndef SHADER_H
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#ifndef SHADER_H
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#define SHADER_H
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#define SHADER_H
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#include <cstdint> // std::int32_t, std::uint32_t
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#include <cstdint> // int32_t, uint32_t
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#include <memory> // std::shared_ptr
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#include <memory> // std::shared_ptr
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#include <string> // std::string
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#include <string> // std::string
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#include <unordered_map> // std::unordered_map
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#include <unordered_map> // std::unordered_map
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@@ -18,6 +18,7 @@ namespace Inferno {
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int32_t findUniform(const std::string& name) const;
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int32_t findUniform(const std::string& name) const;
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void setInt(const std::string& name, int value);
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void setInt(const std::string& name, int value);
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void setInt(const std::string& name, int* values, uint32_t count);
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void setFloat(const std::string& name, float value) const;
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void setFloat(const std::string& name, float value) const;
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void setFloat(const std::string& name, float v1, float v2, float v3, float v4) const;
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void setFloat(const std::string& name, float v1, float v2, float v3, float v4) const;
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void setFloat(const std::string& name, glm::vec2 value) const;
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void setFloat(const std::string& name, glm::vec2 value) const;
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