Meta: Assets in separate CMakeLists.txt
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@@ -64,8 +64,9 @@ void Scene::initialize()
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if (cameraJson.exists("script")) {
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auto& cameraScript = cameraJson.at("script");
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if (cameraScript.exists("type") && cameraScript.exists("name")) {
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auto name = cameraScript.at("name").get<std::string>();
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if (cameraScript.at("type").get<std::string>() == "lua") {
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addComponent<LuaScriptComponent>(camera, cameraScript.at("name").get<std::string>());
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addComponent<LuaScriptComponent>(camera, name);
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}
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else {
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addComponent<NativeScriptComponent>(camera, name);
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