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Move & symbol to the left when its part of the type

master
Riyyi 4 years ago
parent
commit
48b7097fe3
  1. 6
      inferno/src/inferno/application.cpp
  2. 12
      inferno/src/inferno/event/event.h
  3. 6
      inferno/src/inferno/file.h
  4. 2
      inferno/src/inferno/input.cpp
  5. 2
      inferno/src/inferno/input.h
  6. 10
      inferno/src/inferno/render/buffer.cpp
  7. 26
      inferno/src/inferno/render/buffer.h
  8. 2
      inferno/src/inferno/render/context.cpp
  9. 16
      inferno/src/inferno/render/shader.cpp
  10. 12
      inferno/src/inferno/window.cpp

6
inferno/src/inferno/application.cpp

@ -132,14 +132,14 @@ namespace Inferno {
dbg() << "Application shutdown";
}
void Application::onEvent(Event &e)
void Application::onEvent(Event& e)
{
EventDispatcher dispatcher(e);
dispatcher.dispatch<WindowCloseEvent>(NF_BIND_EVENT(Application::onWindowClose));
dispatcher.dispatch<WindowResizeEvent>(NF_BIND_EVENT(Application::onWindowResize));
}
bool Application::onWindowClose(WindowCloseEvent &e)
bool Application::onWindowClose(WindowCloseEvent& e)
{
// Suppress unused warning
(void)e;
@ -151,7 +151,7 @@ namespace Inferno {
return true;
}
bool Application::onWindowResize(WindowResizeEvent &e)
bool Application::onWindowResize(WindowResizeEvent& e)
{
// Suppress unused warning
(void)e;

12
inferno/src/inferno/event/event.h

@ -67,19 +67,19 @@ namespace Inferno {
class EventDispatcher {
public:
EventDispatcher(Event &e) : m_event(e) {}
EventDispatcher(Event& e) : m_event(e) {}
// Easily dispatch all type of Events, call with:
// dispatch<T>(std::bind(&F, this, std::placeholders::_1));
// T is the type of Event
// F is the function to call, signature: bool name(T &e);
// F is the function to call, signature: bool name(T& e);
template<typename T, typename F>
bool dispatch(const F &function)
bool dispatch(const F& function)
{
// If <constructed> type is same as member variable type
if (T::getTypeStatic() == m_event.getType()) {
// Call the function
m_event.handled = function(static_cast<T &>(m_event));
m_event.handled = function(static_cast<T& >(m_event));
return true;
}
@ -87,7 +87,7 @@ namespace Inferno {
}
private:
Event &m_event;
Event& m_event;
};
// Add class type functions macro
@ -101,7 +101,7 @@ namespace Inferno {
virtual char getCategoryFlags() const override { return category; }
// Make Events easily printable
inline std::ostream& operator<<(std::ostream &os, const Event &e)
inline std::ostream& operator<<(std::ostream& os, const Event& e)
{
return os << e.toString();
}

6
inferno/src/inferno/file.h

@ -13,10 +13,10 @@ namespace Inferno {
class File {
public:
static std::string read(const std::string &path);
static std::string read(const std::string& path);
template<typename T>
static void ioRead(T &t, const std::string &path)
static void ioRead(T& t, const std::string& path)
{
std::ifstream file(path);
ASSERT(file.is_open(), "File could not open! {}", path.c_str());
@ -28,7 +28,7 @@ namespace Inferno {
}
template<typename T>
static void ioWrite(T &t, const std::string &path)
static void ioWrite(T& t, const std::string& path)
{
std::ofstream file (path);
ASSERT(file.is_open(), "File could not open! {}", path.c_str());

2
inferno/src/inferno/input.cpp

@ -19,7 +19,7 @@ namespace Inferno {
m_yOffset = 0.0f;
}
bool Input::onMousePosition(MousePositionEvent &e)
bool Input::onMousePosition(MousePositionEvent& e)
{
// Prevent weird jump on first cursor window enter
if(m_firstMousePos) {

2
inferno/src/inferno/input.h

@ -11,7 +11,7 @@ namespace Inferno {
public:
static void update();
static bool onMousePosition(MousePositionEvent &e);
static bool onMousePosition(MousePositionEvent& e);
static bool isKeyPressed(int key);
static bool isMouseButtonPressed(int button);

10
inferno/src/inferno/render/buffer.cpp

@ -95,7 +95,7 @@ namespace Inferno {
// -----------------------------------------
BufferLayout::BufferLayout(const std::initializer_list<BufferElement> &elements) :
BufferLayout::BufferLayout(const std::initializer_list<BufferElement>& elements) :
m_elements(elements), m_stride(0)
{
this->calculateOffsetsAndStride();
@ -104,7 +104,7 @@ namespace Inferno {
void BufferLayout::calculateOffsetsAndStride()
{
m_stride = 0;
for (auto &element : m_elements) {
for (auto& element : m_elements) {
element.setOffset(m_stride);
m_stride += element.getSize();
}
@ -189,13 +189,13 @@ namespace Inferno {
glBindVertexArray(0);
}
void VertexArray::addVertexBuffer(const std::shared_ptr<VertexBuffer> &vertexBuffer)
void VertexArray::addVertexBuffer(const std::shared_ptr<VertexBuffer>& vertexBuffer)
{
this->bind();
vertexBuffer->bind();
uint32_t index = 0;
for (const auto &element : vertexBuffer->getLayout()) {
for (const auto& element : vertexBuffer->getLayout()) {
glEnableVertexAttribArray(index);
glVertexAttribPointer(
index,
@ -213,7 +213,7 @@ namespace Inferno {
vertexBuffer->unbind();
}
void VertexArray::setIndexBuffer(const std::shared_ptr<IndexBuffer> &indexBuffer)
void VertexArray::setIndexBuffer(const std::shared_ptr<IndexBuffer>& indexBuffer)
{
this->bind();
indexBuffer->bind();

26
inferno/src/inferno/render/buffer.h

@ -36,11 +36,11 @@ namespace Inferno {
inline uint32_t getOffset() const { return m_offset; }
inline bool getNormalized() const { return m_normalized; }
inline void setType(const BufferElementType &type) { m_type = type; }
inline void setName(const std::string &name) { m_name = name; }
inline void setSize(const uint32_t &size) { m_size = size; }
inline void setOffset(const uint32_t &offset) { m_offset = offset; }
inline void setNormalized(const bool &normalized) { m_normalized = normalized; }
inline void setType(const BufferElementType& type) { m_type = type; }
inline void setName(const std::string& name) { m_name = name; }
inline void setSize(const uint32_t& size) { m_size = size; }
inline void setOffset(const uint32_t& offset) { m_offset = offset; }
inline void setNormalized(const bool& normalized) { m_normalized = normalized; }
private:
BufferElementType m_type;
@ -56,9 +56,9 @@ namespace Inferno {
class BufferLayout {
public:
BufferLayout() {}
BufferLayout(const std::initializer_list<BufferElement> &elements);
BufferLayout(const std::initializer_list<BufferElement>& elements);
inline const std::vector<BufferElement> &getElements() const { return m_elements; }
inline const std::vector<BufferElement>& getElements() const { return m_elements; }
inline uint32_t getStride() const { return m_stride; }
// Iterators
@ -86,9 +86,9 @@ namespace Inferno {
void bind() const;
void unbind() const;
inline BufferLayout const &getLayout() const { return m_layout; }
inline const BufferLayout& getLayout() const { return m_layout; }
inline void setLayout(const BufferLayout &layout) { m_layout = layout; }
inline void setLayout(const BufferLayout& layout) { m_layout = layout; }
private:
uint32_t m_id;
@ -124,11 +124,11 @@ namespace Inferno {
void bind() const;
void unbind() const;
void addVertexBuffer(const std::shared_ptr<VertexBuffer> &vertexBuffer);
void setIndexBuffer(const std::shared_ptr<IndexBuffer> &indexBuffer);
void addVertexBuffer(const std::shared_ptr<VertexBuffer>& vertexBuffer);
void setIndexBuffer(const std::shared_ptr<IndexBuffer>& indexBuffer);
const std::vector<std::shared_ptr<VertexBuffer>> &getVertexBuffers() const { return m_vertexBuffers; }
const std::shared_ptr<IndexBuffer> &getIndexBuffer() const { return m_indexBuffer; }
const std::vector<std::shared_ptr<VertexBuffer>>& getVertexBuffers() const { return m_vertexBuffers; }
const std::shared_ptr<IndexBuffer>& getIndexBuffer() const { return m_indexBuffer; }
private:
uint32_t m_id;

2
inferno/src/inferno/render/context.cpp

@ -38,7 +38,7 @@ namespace Inferno {
"Inferno requires at least OpenGL version 4.5!");
#endif
Window &w = *(Window*)glfwGetWindowUserPointer(m_window);
Window& w = *(Window*)glfwGetWindowUserPointer(m_window);
// Disable vsync
if (!w.isVSync()) {

16
inferno/src/inferno/render/shader.cpp

@ -46,49 +46,49 @@ namespace Inferno {
return location;
}
void Shader::setInt(const std::string &name, int value)
void Shader::setInt(const std::string& name, int value)
{
// Set unifrom int
glUniform1i(findUniform(name), value);
}
void Shader::setFloat(const std::string &name, float value) const
void Shader::setFloat(const std::string& name, float value) const
{
// Set uniform float
glUniform1f(findUniform(name), value);
}
void Shader::setFloat(const std::string &name, float v1, float v2, float v3, float v4) const
void Shader::setFloat(const std::string& name, float v1, float v2, float v3, float v4) const
{
// Set uniform vec4 data
glUniform4f(findUniform(name), v1, v2, v3, v4);
}
void Shader::setFloat(const std::string &name, glm::vec2 value) const
void Shader::setFloat(const std::string& name, glm::vec2 value) const
{
// Set uniform vec2 data
glUniform2f(findUniform(name), value.x, value.y);
}
void Shader::setFloat(const std::string &name, glm::vec3 value) const
void Shader::setFloat(const std::string& name, glm::vec3 value) const
{
// Set uniform vec3 data
glUniform3f(findUniform(name), value.x, value.y, value.z);
}
void Shader::setFloat(const std::string &name, glm::vec4 value) const
void Shader::setFloat(const std::string& name, glm::vec4 value) const
{
// Set uniform vec4 data
glUniform4f(findUniform(name), value.x, value.y, value.z, value.w);
}
void Shader::setFloat(const std::string &name, glm::mat3 matrix) const
void Shader::setFloat(const std::string& name, glm::mat3 matrix) const
{
// Set uniform mat3 data
glUniformMatrix3fv(findUniform(name), 1, GL_FALSE, glm::value_ptr(matrix));
}
void Shader::setFloat(const std::string &name, glm::mat4 matrix) const
void Shader::setFloat(const std::string& name, glm::mat4 matrix) const
{
// Set uniform mat4 data
glUniformMatrix4fv(findUniform(name), 1, GL_FALSE, glm::value_ptr(matrix));

12
inferno/src/inferno/window.cpp

@ -78,7 +78,7 @@ namespace Inferno {
// Window close callback
glfwSetWindowCloseCallback(m_window, [](GLFWwindow* window) {
Window &w = *(Window*)glfwGetWindowUserPointer(window);
Window& w = *(Window*)glfwGetWindowUserPointer(window);
WindowCloseEvent event;
w.m_eventCallback(event);
@ -86,7 +86,7 @@ namespace Inferno {
// Window resize callback
glfwSetWindowSizeCallback(m_window, [](GLFWwindow* window, int width, int height) {
Window &w = *(Window*)glfwGetWindowUserPointer(window);
Window& w = *(Window*)glfwGetWindowUserPointer(window);
w.m_windowProperties.width = width;
w.m_windowProperties.height = height;
@ -101,7 +101,7 @@ namespace Inferno {
(void)scanCode;
(void)mods;
Window &w = *(Window*)glfwGetWindowUserPointer(window);
Window& w = *(Window*)glfwGetWindowUserPointer(window);
switch (action) {
case GLFW_PRESS: {
@ -127,7 +127,7 @@ namespace Inferno {
// Suppress unused warning
(void)mods;
Window &w = *(Window*)glfwGetWindowUserPointer(window);
Window& w = *(Window*)glfwGetWindowUserPointer(window);
switch (action) {
case GLFW_PRESS: {
@ -145,7 +145,7 @@ namespace Inferno {
// Mouse position callback
glfwSetCursorPosCallback(m_window, [](GLFWwindow* window, double xPos, double yPos) {
Window &w = *(Window*)glfwGetWindowUserPointer(window);
Window& w = *(Window*)glfwGetWindowUserPointer(window);
MousePositionEvent event(xPos, yPos);
w.m_eventCallback(event);
@ -153,7 +153,7 @@ namespace Inferno {
// Mouse scroll callback
glfwSetScrollCallback(m_window, [](GLFWwindow* window, double xOffset, double yOffset) {
Window &w = *(Window*)glfwGetWindowUserPointer(window);
Window& w = *(Window*)glfwGetWindowUserPointer(window);
MouseScrollEvent event(xOffset, yOffset);
w.m_eventCallback(event);

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