Add and implement key Events

This commit is contained in:
Rick van Vonderen
2019-12-18 16:43:19 +01:00
parent 5f53a3037a
commit 4a765a2586
3 changed files with 97 additions and 8 deletions
+69
View File
@@ -0,0 +1,69 @@
#ifndef KEYEVENT_H
#define KEYEVENT_H
#include "inferno/event/event.h"
namespace Inferno {
class KeyEvent : public Event {
public:
inline int getKey() const { return m_key; }
EVENT_CLASS_CATEGORY(InputEventCategory | KeyEventCategory)
protected:
KeyEvent(int key) :
m_key(key) {}
private:
int m_key;
};
class KeyPressEvent : public KeyEvent {
public:
KeyPressEvent(int key) :
KeyEvent(key) {}
virtual std::string toString() const override
{
std::stringstream ss;
ss << "KeyPress: " << getKey();
return ss.str();
}
EVENT_CLASS_TYPE(KeyPress)
};
class KeyReleaseEvent : public KeyEvent {
public:
KeyReleaseEvent(int key) :
KeyEvent(key) {}
virtual std::string toString() const override
{
std::stringstream ss;
ss << "KeyRelease: " << getKey();
return ss.str();
}
EVENT_CLASS_TYPE(KeyPress)
};
class KeyRepeatEvent : public KeyEvent {
public:
KeyRepeatEvent(int key) :
KeyEvent(key) {}
virtual std::string toString() const override
{
std::stringstream ss;
ss << "KeyRepeat: " << getKey();
return ss.str();
}
EVENT_CLASS_TYPE(KeyPress)
};
}
#endif // KEYEVENT_H
+6 -7
View File
@@ -7,16 +7,15 @@ namespace Inferno {
class MouseButtonEvent : public Event {
public:
MouseButtonEvent(int button) :
m_button(button) {}
// -----------------------------------------
inline int getButton() const { return m_button; }
EVENT_CLASS_CATEGORY(InputEventCategory | MouseEventCategory | MouseButtonEventCategory)
protected:
MouseButtonEvent(int button) :
m_button(button) {}
private:
int m_button;
};
@@ -28,7 +27,7 @@ namespace Inferno {
virtual std::string toString() const override
{
std::stringstream ss;
ss << "MouseButtonPressed: " << m_button;
ss << "MouseButtonPressed: " << getButton();
return ss.str();
}
@@ -43,7 +42,7 @@ namespace Inferno {
virtual std::string toString() const override
{
std::stringstream ss;
ss << "MouseButtonReleased: " << m_button;
ss << "MouseButtonReleased: " << getButton();
return ss.str();
}
+22 -1
View File
@@ -3,6 +3,7 @@
#include "inferno/core.h"
#include "inferno/event/applicationevent.h"
#include "inferno/event/keyevent.h"
#include "inferno/event/mouseevent.h"
#include "inferno/log.h"
#include "inferno/settings.h"
@@ -92,7 +93,27 @@ namespace Inferno {
});
// Keyboard callback
// glfwSetKeyCallback(GLFWwindow* window, int key, int scanCode, int action, int mods);
glfwSetKeyCallback(m_window, [](GLFWwindow* window, int key, int scanCode, int action, int mods) {
Window &w = *(Window*)glfwGetWindowUserPointer(window);
switch (action) {
case GLFW_PRESS: {
KeyPressEvent event(key);
w.m_eventCallback(event);
break;
}
case GLFW_RELEASE: {
KeyReleaseEvent event(key);
w.m_eventCallback(event);
break;
}
case GLFW_REPEAT: {
KeyRepeatEvent event(key);
w.m_eventCallback(event);
break;
}
}
});
// Mouse button callback
glfwSetMouseButtonCallback(m_window, [](GLFWwindow* window, int button, int action, int mods) {