Riyyi
7 months ago
3 changed files with 70 additions and 3 deletions
@ -0,0 +1,49 @@
|
||||
#version 450 core |
||||
|
||||
layout(location = 0) out vec4 color; |
||||
|
||||
in vec3 v_normal; |
||||
in vec2 v_textureCoordinates; |
||||
in flat float v_textureIndex; |
||||
|
||||
uniform sampler2D u_textures[32]; |
||||
|
||||
void main() |
||||
{ |
||||
vec4 textureColor = vec4(1.0f); |
||||
switch(int(v_textureIndex)) { |
||||
case 0: break; // Texture unit 0 is reserved for no texture |
||||
case 1: textureColor *= texture(u_textures[1], v_textureCoordinates); break; |
||||
case 2: textureColor *= texture(u_textures[2], v_textureCoordinates); break; |
||||
case 3: textureColor *= texture(u_textures[3], v_textureCoordinates); break; |
||||
case 4: textureColor *= texture(u_textures[4], v_textureCoordinates); break; |
||||
case 5: textureColor *= texture(u_textures[5], v_textureCoordinates); break; |
||||
case 6: textureColor *= texture(u_textures[6], v_textureCoordinates); break; |
||||
case 7: textureColor *= texture(u_textures[7], v_textureCoordinates); break; |
||||
case 8: textureColor *= texture(u_textures[8], v_textureCoordinates); break; |
||||
case 9: textureColor *= texture(u_textures[9], v_textureCoordinates); break; |
||||
case 10: textureColor *= texture(u_textures[10], v_textureCoordinates); break; |
||||
case 11: textureColor *= texture(u_textures[11], v_textureCoordinates); break; |
||||
case 12: textureColor *= texture(u_textures[12], v_textureCoordinates); break; |
||||
case 13: textureColor *= texture(u_textures[13], v_textureCoordinates); break; |
||||
case 14: textureColor *= texture(u_textures[14], v_textureCoordinates); break; |
||||
case 15: textureColor *= texture(u_textures[15], v_textureCoordinates); break; |
||||
case 16: textureColor *= texture(u_textures[16], v_textureCoordinates); break; |
||||
case 17: textureColor *= texture(u_textures[17], v_textureCoordinates); break; |
||||
case 18: textureColor *= texture(u_textures[18], v_textureCoordinates); break; |
||||
case 19: textureColor *= texture(u_textures[19], v_textureCoordinates); break; |
||||
case 20: textureColor *= texture(u_textures[20], v_textureCoordinates); break; |
||||
case 21: textureColor *= texture(u_textures[21], v_textureCoordinates); break; |
||||
case 22: textureColor *= texture(u_textures[22], v_textureCoordinates); break; |
||||
case 23: textureColor *= texture(u_textures[23], v_textureCoordinates); break; |
||||
case 24: textureColor *= texture(u_textures[24], v_textureCoordinates); break; |
||||
case 25: textureColor *= texture(u_textures[25], v_textureCoordinates); break; |
||||
case 26: textureColor *= texture(u_textures[26], v_textureCoordinates); break; |
||||
case 27: textureColor *= texture(u_textures[27], v_textureCoordinates); break; |
||||
case 28: textureColor *= texture(u_textures[28], v_textureCoordinates); break; |
||||
case 29: textureColor *= texture(u_textures[29], v_textureCoordinates); break; |
||||
case 30: textureColor *= texture(u_textures[30], v_textureCoordinates); break; |
||||
case 31: textureColor *= texture(u_textures[31], v_textureCoordinates); break; |
||||
} |
||||
color = textureColor; |
||||
} |
@ -0,0 +1,21 @@
|
||||
#version 450 core |
||||
|
||||
layout(location = 0) in vec3 a_position; |
||||
layout(location = 1) in vec3 a_normal; |
||||
layout(location = 2) in vec2 a_textureCoordinates; |
||||
layout(location = 3) in float a_textureIndex; |
||||
|
||||
out vec3 v_normal; |
||||
out vec2 v_textureCoordinates; |
||||
out flat float v_textureIndex; |
||||
|
||||
uniform mat4 u_projectionView; |
||||
|
||||
void main() |
||||
{ |
||||
v_normal = a_normal; |
||||
v_textureCoordinates = a_textureCoordinates; |
||||
v_textureIndex = a_textureIndex; |
||||
// Vclip = Camera projection * Camera view * Model transform * Vlocal |
||||
gl_Position = u_projectionView * vec4(a_position, 1.0f); |
||||
} |
Loading…
Reference in new issue