Browse Source

Convert Settings to pure static

master
Riyyi 5 years ago
parent
commit
5933ed96f3
  1. 2
      inferno/src/inferno/application.cpp
  2. 2
      inferno/src/inferno/input.h
  3. 36
      inferno/src/inferno/settings.cpp
  4. 26
      inferno/src/inferno/settings.h
  5. 10
      inferno/src/inferno/window.cpp

2
inferno/src/inferno/application.cpp

@ -23,7 +23,7 @@ namespace Inferno {
s_instance = this; s_instance = this;
// Initialize Settings // Initialize Settings
new Settings(); Settings::initialize();
m_window = std::make_unique<Window>(); m_window = std::make_unique<Window>();
m_window->setEventCallback(NF_BIND_EVENT(Application::onEvent)); m_window->setEventCallback(NF_BIND_EVENT(Application::onEvent));

2
inferno/src/inferno/input.h

@ -19,6 +19,8 @@ namespace Inferno {
static float getMouseX(); static float getMouseX();
static float getMouseY(); static float getMouseY();
// -----------------------------------------
static inline float getXOffset() { return m_xOffset; } static inline float getXOffset() { return m_xOffset; }
static inline float getYOffset() { return m_yOffset; } static inline float getYOffset() { return m_yOffset; }

36
inferno/src/inferno/settings.cpp

@ -1,40 +1,30 @@
#include <fstream> // std::ifstream, std::ofstream
#include <iomanip> // std::setfill, std::setw
#include <string> // std::string #include <string> // std::string
#include "inferno/core.h"
#include "inferno/file.h" #include "inferno/file.h"
#include "inferno/log.h" #include "inferno/log.h"
#include "inferno/settings.h" #include "inferno/settings.h"
namespace Inferno { namespace Inferno {
Settings* Settings::s_instance = nullptr; bool Settings::m_initialized = false;
Settings::Settings(const char* path) : const char* Settings::m_path = "assets/settings.json";
m_path(path) SettingsProperties Settings::m_properties = {};
{
NF_CORE_ASSERT(!s_instance, "Settings already exists!");
s_instance = this;
this->initialize();
}
Settings::~Settings()
{
this->destroy();
}
// -----------------------------------------
void Settings::initialize() void Settings::initialize()
{ {
this->update(); Settings::update();
m_initialized = true;
} }
void Settings::update() void Settings::update()
{ {
nlohmann::json json = this->load(); if (m_initialized) {
Settings::destroy();
}
nlohmann::json json = Settings::load();
try { try {
m_properties.window.title = strdup(json["window"]["title"].get<std::string>().c_str()); m_properties.window.title = strdup(json["window"]["title"].get<std::string>().c_str());
@ -55,7 +45,7 @@ namespace Inferno {
delete m_properties.window.fullscreen; delete m_properties.window.fullscreen;
} }
nlohmann::json Settings::load() const nlohmann::json Settings::load()
{ {
nlohmann::json json; nlohmann::json json;
@ -80,6 +70,4 @@ namespace Inferno {
return true; return true;
} }
// -----------------------------------------
} }

26
inferno/src/inferno/settings.h

@ -13,30 +13,22 @@ namespace Inferno {
class Settings { class Settings {
public: public:
Settings(const char* path = "assets/settings.json"); static void initialize();
virtual ~Settings(); static void update();
static void destroy();
// ----------------------------------------- static nlohmann::json load();
static bool save();
void initialize();
void update();
// void render();
void destroy();
nlohmann::json load() const;
bool save();
// ----------------------------------------- // -----------------------------------------
static inline Settings &get() { return *s_instance; } static inline SettingsProperties &get() { return m_properties; }
inline SettingsProperties &properties() { return m_properties; }
private: private:
const char* m_path; static bool m_initialized;
SettingsProperties m_properties;
static Settings* s_instance; static const char* m_path;
static SettingsProperties m_properties;
}; };
} }

10
inferno/src/inferno/window.cpp

@ -18,11 +18,11 @@ namespace Inferno {
Window::Window() Window::Window()
{ {
m_windowProperties = { m_windowProperties = {
Settings::get().properties().window.title, Settings::get().window.title,
Settings::get().properties().window.width, Settings::get().window.width,
Settings::get().properties().window.height, Settings::get().window.height,
Settings::get().properties().window.fullscreen, Settings::get().window.fullscreen,
Settings::get().properties().window.vsync, Settings::get().window.vsync,
}; };
this->initialize(); this->initialize();

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