Add transform printing to lua
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@@ -89,6 +89,7 @@ namespace Inferno {
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transformComponent["rotate"] = &TransformComponent::rotate;
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transformComponent["rotate"] = &TransformComponent::rotate;
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transformComponent["scale"] = &TransformComponent::scale;
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transformComponent["scale"] = &TransformComponent::scale;
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transformComponent["transform"] = &TransformComponent::transform;
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transformComponent["transform"] = &TransformComponent::transform;
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transformComponent["__tostring"] = &string<TransformComponent>;
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auto cameraType = state.new_enum("CameraType",
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auto cameraType = state.new_enum("CameraType",
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"Orthographic", CameraType::Orthographic,
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"Orthographic", CameraType::Orthographic,
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