@ -30,7 +30,7 @@ namespace Inferno {
void unbind() const;
inline std::string name() const { return m_name; }
inline uint32_t program() const { return m_id; }
inline uint32_t id() const { return m_id; }
protected:
uint32_t compileShader(int32_t type, const char* shaderSource) const;