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@ -38,16 +38,31 @@ namespace Inferno {
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switch (type) { |
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case BufferElementType::None: return 0; |
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case BufferElementType::Bool: return sizeof(bool); |
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case BufferElementType::Bool2: return sizeof(bool) * 2; |
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case BufferElementType::Bool3: return sizeof(bool) * 3; |
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case BufferElementType::Bool4: return sizeof(bool) * 4; |
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case BufferElementType::Int: return sizeof(int32_t); |
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case BufferElementType::Int2: return sizeof(int32_t) * 2; |
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case BufferElementType::Int3: return sizeof(int32_t) * 3; |
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case BufferElementType::Int4: return sizeof(int32_t) * 4; |
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case BufferElementType::Mat3: return sizeof(float) * 3 * 3; |
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case BufferElementType::Mat4: return sizeof(float) * 4 * 4; |
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case BufferElementType::Vec: return sizeof(float); |
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case BufferElementType::Uint: return sizeof(uint32_t); |
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case BufferElementType::Uint2: return sizeof(uint32_t) * 2; |
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case BufferElementType::Uint3: return sizeof(uint32_t) * 3; |
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case BufferElementType::Uint4: return sizeof(uint32_t) * 4; |
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case BufferElementType::Float: return sizeof(float); |
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case BufferElementType::Vec2: return sizeof(float) * 2; |
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case BufferElementType::Vec3: return sizeof(float) * 3; |
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case BufferElementType::Vec4: return sizeof(float) * 4; |
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case BufferElementType::Double: return sizeof(double); |
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case BufferElementType::Double2: return sizeof(double); |
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case BufferElementType::Double3: return sizeof(double); |
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case BufferElementType::Double4: return sizeof(double); |
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case BufferElementType::Mat2: return sizeof(float) * 2 * 2; |
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case BufferElementType::Mat3: return sizeof(float) * 3 * 3; |
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case BufferElementType::Mat4: return sizeof(float) * 4 * 4; |
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case BufferElementType::DoubleMat2: return sizeof(double) * 2 * 2; |
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case BufferElementType::DoubleMat3: return sizeof(double) * 3 * 3; |
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case BufferElementType::DoubleMat4: return sizeof(double) * 4 * 4; |
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}; |
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ASSERT(false, "BufferElement unknown BufferElementType size!"); |
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@ -59,16 +74,31 @@ namespace Inferno {
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switch (type) { |
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case BufferElementType::None: return 0; |
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case BufferElementType::Bool: return 1; |
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case BufferElementType::Bool2: return 2; |
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case BufferElementType::Bool3: return 3; |
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case BufferElementType::Bool4: return 4; |
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case BufferElementType::Int: return 1; |
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case BufferElementType::Int2: return 2; |
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case BufferElementType::Int3: return 3; |
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case BufferElementType::Int4: return 4; |
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case BufferElementType::Mat3: return 3 * 3; |
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case BufferElementType::Mat4: return 4 * 4; |
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case BufferElementType::Vec: return 1; |
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case BufferElementType::Uint: return 1; |
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case BufferElementType::Uint2: return 2; |
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case BufferElementType::Uint3: return 3; |
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case BufferElementType::Uint4: return 4; |
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case BufferElementType::Float: return 1; |
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case BufferElementType::Vec2: return 2; |
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case BufferElementType::Vec3: return 3; |
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case BufferElementType::Vec4: return 4; |
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case BufferElementType::Double: return 1; |
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case BufferElementType::Double2: return 2; |
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case BufferElementType::Double3: return 3; |
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case BufferElementType::Double4: return 4; |
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case BufferElementType::Mat2: return 2 * 2; |
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case BufferElementType::Mat3: return 3 * 3; |
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case BufferElementType::Mat4: return 4 * 4; |
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case BufferElementType::DoubleMat2: return 2 * 2; |
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case BufferElementType::DoubleMat3: return 3 * 3; |
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case BufferElementType::DoubleMat4: return 4 * 4; |
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}; |
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ASSERT(false, "BufferElement unknown BufferElementType count!"); |
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@ -80,16 +110,31 @@ namespace Inferno {
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switch (type) { |
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case BufferElementType::None: return GL_NONE; |
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case BufferElementType::Bool: return GL_BOOL; |
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case BufferElementType::Bool2: return GL_BOOL; |
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case BufferElementType::Bool3: return GL_BOOL; |
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case BufferElementType::Bool4: return GL_BOOL; |
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case BufferElementType::Int: return GL_INT; |
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case BufferElementType::Int2: return GL_INT; |
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case BufferElementType::Int3: return GL_INT; |
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case BufferElementType::Int4: return GL_INT; |
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case BufferElementType::Mat3: return GL_FLOAT; |
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case BufferElementType::Mat4: return GL_FLOAT; |
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case BufferElementType::Vec: return GL_FLOAT; |
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case BufferElementType::Uint: return GL_UNSIGNED_INT; |
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case BufferElementType::Uint2: return GL_UNSIGNED_INT; |
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case BufferElementType::Uint3: return GL_UNSIGNED_INT; |
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case BufferElementType::Uint4: return GL_UNSIGNED_INT; |
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case BufferElementType::Float: return GL_FLOAT; |
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case BufferElementType::Vec2: return GL_FLOAT; |
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case BufferElementType::Vec3: return GL_FLOAT; |
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case BufferElementType::Vec4: return GL_FLOAT; |
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case BufferElementType::Double: return GL_DOUBLE; |
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case BufferElementType::Double2: return GL_DOUBLE; |
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case BufferElementType::Double3: return GL_DOUBLE; |
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case BufferElementType::Double4: return GL_DOUBLE; |
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case BufferElementType::Mat2: return GL_FLOAT; |
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case BufferElementType::Mat3: return GL_FLOAT; |
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case BufferElementType::Mat4: return GL_FLOAT; |
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case BufferElementType::DoubleMat2: return GL_DOUBLE; |
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case BufferElementType::DoubleMat3: return GL_DOUBLE; |
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case BufferElementType::DoubleMat4: return GL_DOUBLE; |
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}; |
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ASSERT(false, "BufferElement unknown BufferElementType GL!"); |
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