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Render: Fix release build via out-of-line destructors

master
Riyyi 4 months ago
parent
commit
67bb6a5671
  1. 45
      src/inferno/render/renderer.cpp
  2. 14
      src/inferno/render/renderer.h
  3. 2
      src/inferno/system/textareasystem.h

45
src/inferno/render/renderer.cpp

@ -65,7 +65,6 @@ void Renderer<T>::initialize()
template<typename T>
void Renderer<T>::destroy()
{
delete[] m_vertexBufferBase;
}
template<typename T>
@ -161,7 +160,7 @@ void Renderer<T>::flush()
uploadElementBuffer();
// Upload vertex data to GPU
m_vertexArray->at(0)->uploadData(m_vertexBufferBase, m_vertexIndex * sizeof(T));
m_vertexArray->at(0)->uploadData(m_vertexBufferBase.get(), m_vertexIndex * sizeof(T));
bind();
@ -180,7 +179,7 @@ void Renderer<T>::startBatch()
{
m_vertexIndex = 0;
m_elementIndex = 0;
m_vertexBufferPtr = m_vertexBufferBase;
m_vertexBufferPtr = m_vertexBufferBase.get();
m_textureSlotIndex = 1;
}
@ -199,6 +198,10 @@ Renderer2D::Renderer2D(s)
Renderer2D::initialize();
}
Renderer2D::~Renderer2D()
{
}
void Renderer2D::initialize()
{
Renderer::initialize();
@ -207,8 +210,8 @@ void Renderer2D::initialize()
// CPU
// Create array for storing quads vertices
m_vertexBufferBase = new QuadVertex[maxVertices];
m_vertexBufferPtr = m_vertexBufferBase;
m_vertexBufferBase = std::make_unique<QuadVertex[]>(maxVertices);
m_vertexBufferPtr = m_vertexBufferBase.get();
// Set default quad vertex positions
m_vertexPositions[0] = { -1.0f, -1.0f, 0.0f, 1.0f };
@ -290,6 +293,10 @@ RendererCubemap::RendererCubemap(s)
RendererCubemap::initialize();
}
RendererCubemap::~RendererCubemap()
{
}
void RendererCubemap::initialize()
{
Renderer::initialize();
@ -298,8 +305,8 @@ void RendererCubemap::initialize()
// CPU
// Create array for storing quads vertices
m_vertexBufferBase = new CubemapVertex[maxVertices];
m_vertexBufferPtr = m_vertexBufferBase;
m_vertexBufferBase = std::make_unique<CubemapVertex[]>(maxVertices);
m_vertexBufferPtr = m_vertexBufferBase.get();
// Set default cubemap vertex positions
@ -413,8 +420,8 @@ RendererFont::RendererFont(s)
// CPU
// Create array for storing quads vertices
m_vertexBufferBase = new SymbolVertex[maxVertices];
m_vertexBufferPtr = m_vertexBufferBase;
m_vertexBufferBase = std::make_unique<SymbolVertex[]>(maxVertices);
m_vertexBufferPtr = m_vertexBufferBase.get();
// ---------------------------------
// GPU
@ -440,6 +447,10 @@ RendererFont::RendererFont(s)
ruc::info("RendererFont initialized");
}
RendererFont::~RendererFont()
{
}
void RendererFont::drawSymbol(std::array<SymbolVertex, vertexPerQuad>& symbolQuad, std::shared_ptr<Texture> texture)
{
// Create a new batch if the quad limit has been reached
@ -485,8 +496,8 @@ Renderer3D::Renderer3D(s)
// CPU
// Create array for storing quads vertices
m_vertexBufferBase = new Vertex[maxVertices];
m_vertexBufferPtr = m_vertexBufferBase;
m_vertexBufferBase = std::make_unique<Vertex[]>(maxVertices);
m_vertexBufferPtr = m_vertexBufferBase.get();
// ---------------------------------
// GPU
@ -508,6 +519,10 @@ Renderer3D::Renderer3D(s)
ruc::info("Renderer3D initialized");
}
Renderer3D::~Renderer3D()
{
}
void Renderer3D::drawModel(std::span<const Vertex> vertices, std::span<const uint32_t> elements, const TransformComponent& transform, glm::vec4 color, std::shared_ptr<Texture> texture)
{
// ruc::error("drawModel");
@ -579,6 +594,10 @@ void Renderer3D::startBatch()
// -----------------------------------------
RendererPostProcess::~RendererPostProcess()
{
}
void RendererPostProcess::drawQuad(const TransformComponent& transform, std::shared_ptr<Texture> albedo, std::shared_ptr<Texture> position, std::shared_ptr<Texture> normal)
{
nextBatch();
@ -614,6 +633,10 @@ void RendererPostProcess::loadShader()
// -----------------------------------------
RendererLightCube::~RendererLightCube()
{
}
void RendererLightCube::loadShader()
{
m_shader = AssetManager::the().load<Shader>("assets/glsl/lightsource");

14
src/inferno/render/renderer.h

@ -105,7 +105,7 @@ protected:
// CPU quad vertices
uint32_t m_vertexIndex { 0 };
uint32_t m_elementIndex { 0 };
T* m_vertexBufferBase { nullptr };
std::unique_ptr<T[]> m_vertexBufferBase { nullptr };
T* m_vertexBufferPtr { nullptr };
// Texture units
@ -133,7 +133,7 @@ class Renderer2D
, public ruc::Singleton<Renderer2D> {
public:
Renderer2D(s);
virtual ~Renderer2D() = default;
virtual ~Renderer2D();
using Singleton<Renderer2D>::destroy;
@ -163,7 +163,7 @@ public:
public:
RendererCubemap(s);
virtual ~RendererCubemap() = default;
virtual ~RendererCubemap();
using Singleton<RendererCubemap>::destroy;
@ -191,7 +191,7 @@ class RendererFont final
, public ruc::Singleton<RendererFont> {
public:
RendererFont(s);
virtual ~RendererFont() = default;
virtual ~RendererFont();
using Singleton<RendererFont>::destroy;
@ -208,7 +208,7 @@ class Renderer3D final
, public ruc::Singleton<Renderer3D> {
public:
Renderer3D(s);
virtual ~Renderer3D() = default;
virtual ~Renderer3D();
using Singleton<Renderer3D>::destroy;
@ -236,7 +236,7 @@ public:
: Renderer2D()
{
}
virtual ~RendererPostProcess() = default;
virtual ~RendererPostProcess();
using Singleton<RendererPostProcess>::the;
using Singleton<RendererPostProcess>::destroy;
@ -258,7 +258,7 @@ public:
{
m_enableDepthBuffer = true;
}
virtual ~RendererLightCube() = default;
virtual ~RendererLightCube();
using Singleton<RendererLightCube>::the;
using Singleton<RendererLightCube>::destroy;

2
src/inferno/system/textareasystem.h

@ -18,7 +18,7 @@
namespace Inferno {
using Symbols = std::vector<std::shared_ptr<Symbol>>;
using SymbolQuad = std::array<SymbolVertex, Renderer<void>::vertexPerQuad>;
using SymbolQuad = std::array<SymbolVertex, RendererFont::vertexPerQuad>;
class Scene;
class TextAreaComponent;

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