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@ -203,7 +203,7 @@ namespace Inferno { |
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element.getTypeGL(), |
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element.getTypeGL(), |
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element.getNormalized() ? GL_TRUE : GL_FALSE, |
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element.getNormalized() ? GL_TRUE : GL_FALSE, |
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vertexBuffer->getLayout().getStride(), |
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vertexBuffer->getLayout().getStride(), |
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(const void*)element.getOffset()); |
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reinterpret_cast<const void*>(element.getOffset())); |
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index++; |
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index++; |
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} |
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} |
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