One good boy point :^)
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@@ -203,7 +203,7 @@ namespace Inferno {
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element.getTypeGL(),
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element.getNormalized() ? GL_TRUE : GL_FALSE,
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vertexBuffer->getLayout().getStride(),
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(const void*)element.getOffset());
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reinterpret_cast<const void*>(element.getOffset()));
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index++;
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}
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