Improve include formatting
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@@ -1,12 +1,12 @@
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#ifndef SHADER_H
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#ifndef SHADER_H
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#define SHADER_H
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#define SHADER_H
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#include <cstdint> // std::int32_t, std::uint32_t
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#include <cstdint> // std::int32_t, std::uint32_t
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#include <memory>
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#include <memory> // std::shared_ptr
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#include <string> // std::string
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#include <string> // std::string
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#include <unordered_map> // std::unordered_map
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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#include <unordered_map>
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namespace Inferno {
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namespace Inferno {
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@@ -62,7 +62,7 @@ namespace Inferno {
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private:
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private:
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std::unordered_map<std::string, std::shared_ptr<Shader>> m_shaderList;
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std::unordered_map<std::string, std::shared_ptr<Shader>> m_shaderList;
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};
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};
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}
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}
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