Add Shader class
This commit is contained in:
@@ -0,0 +1,10 @@
|
||||
#version 450 core
|
||||
|
||||
layout(location = 0) out vec4 color;
|
||||
|
||||
in vec3 position;
|
||||
|
||||
void main()
|
||||
{
|
||||
color = vec4(position * 0.5f + 0.5f, 1.0f);
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
#version 450 core
|
||||
|
||||
layout(location = 0) in vec3 a_position;
|
||||
|
||||
out vec3 position;
|
||||
|
||||
void main()
|
||||
{
|
||||
position = a_position;
|
||||
gl_Position = vec4(a_position, 1.0f);
|
||||
}
|
||||
Reference in New Issue
Block a user