CMake: Restructure main file, move example to its own directory
This commit is contained in:
+65
-70
@@ -1,61 +1,65 @@
|
|||||||
# User config between these lines
|
|
||||||
# ------------------------------------------
|
# ------------------------------------------
|
||||||
|
# User config between these lines
|
||||||
|
|
||||||
# Set engine name
|
# Set engine name
|
||||||
set(ENGINE "inferno")
|
set(ENGINE "inferno")
|
||||||
# Set project name
|
|
||||||
set(GAME "game")
|
# Options
|
||||||
# Set debugging, ON/OFF
|
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
|
||||||
set(DEBUG "ON")
|
option(INFERNO_BUILD_EXAMPLES "Build the Inferno example programs" OFF)
|
||||||
|
|
||||||
# ------------------------------------------
|
# ------------------------------------------
|
||||||
|
|
||||||
# Add 'make run' target
|
cmake_minimum_required(VERSION 3.16 FATAL_ERROR)
|
||||||
add_custom_target(run
|
project(${ENGINE} CXX C)
|
||||||
COMMAND ${GAME}
|
|
||||||
)
|
|
||||||
|
|
||||||
# ------------------------------------------
|
# ------------------------------------------
|
||||||
|
# Setup C++ compiler
|
||||||
|
|
||||||
cmake_minimum_required(VERSION 3.16)
|
set(CMAKE_CXX_STANDARD 20)
|
||||||
|
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||||
|
set(CMAKE_CXX_EXTENSIONS OFF)
|
||||||
|
|
||||||
|
# Compiler flags used for all build types
|
||||||
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpedantic")
|
||||||
|
# -Wall = All warnings about contructions that are easily avoidable
|
||||||
|
# -Wextra = Extra warning flags not covered by -Wall
|
||||||
|
# -Wpedantic = Warnings for compiler extensions not part of the standard
|
||||||
|
|
||||||
|
# Set default build type if not specified
|
||||||
|
set(DEFAULT_BUILD_TYPE Release)
|
||||||
|
if(EXISTS ${CMAKE_SOURCE_DIR}/.git)
|
||||||
|
set(DEFAULT_BUILD_TYPE Debug)
|
||||||
|
endif()
|
||||||
|
if(NOT CMAKE_BUILD_TYPE)
|
||||||
|
set(CMAKE_BUILD_TYPE ${DEFAULT_BUILD_TYPE})
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Set build type specific compiler flags
|
||||||
|
message("--- ${CMAKE_BUILD_TYPE} ---")
|
||||||
|
if(${CMAKE_BUILD_TYPE} STREQUAL Debug)
|
||||||
|
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Og -g -pg")
|
||||||
|
# -Og = Optimizations that do not interfere with debugging
|
||||||
|
# -g = Produce debugging information in OS's native format
|
||||||
|
# -pg = Generate profile information for analysis with gprof
|
||||||
|
# $ gprof <PROJECT> gmon.out > profile-data.txt
|
||||||
|
elseif(${CMAKE_BUILD_TYPE} STREQUAL Release)
|
||||||
|
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3")
|
||||||
|
# -O3 = Optimizations that increase compilation time and performance
|
||||||
|
endif()
|
||||||
|
|
||||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||||
|
|
||||||
# Check if the build should include debugging symbols
|
# ------------------------------------------
|
||||||
option(DEBUG "" ${DEBUG})
|
# Engine target
|
||||||
if(DEBUG)
|
|
||||||
# cmake -DDEBUG=on .. && make
|
|
||||||
message("--- Debug ---")
|
|
||||||
set(CMAKE_BUILD_TYPE "Debug")
|
|
||||||
|
|
||||||
# -Og = Optimizations that do not interfere with debugging
|
# GLFW options
|
||||||
# -Wall = All warnings about contructions that are easily avoidable
|
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
|
||||||
# -Wextra = Extra warning flags not covered by -Wall
|
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
|
||||||
# -g = Produce debugging information in OS's native format
|
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
|
||||||
# -pg = Generate profile information for analysis with gprof
|
|
||||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Og -Wall -Wextra -g -pg")
|
|
||||||
# gprof <GAME> gmon.out > profile-data.txt
|
|
||||||
else()
|
|
||||||
# cmake -DDEBUG=off .. && make
|
|
||||||
message("--- Release ---")
|
|
||||||
set(CMAKE_BUILD_TYPE "Release")
|
|
||||||
|
|
||||||
# -O3 = Optimizations that increases compilation time and performance
|
# Add GLFW target to project
|
||||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3")
|
add_subdirectory(${ENGINE}/vendor/glfw)
|
||||||
endif()
|
|
||||||
|
|
||||||
# Include all headers
|
|
||||||
include_directories(
|
|
||||||
"${ENGINE}/src"
|
|
||||||
"${ENGINE}/vendor/entt/src"
|
|
||||||
"${ENGINE}/vendor/glad/include"
|
|
||||||
"${ENGINE}/vendor/glfw/include"
|
|
||||||
"${ENGINE}/vendor/glm"
|
|
||||||
"${ENGINE}/vendor/json/include"
|
|
||||||
"${ENGINE}/vendor/lua"
|
|
||||||
"${ENGINE}/vendor/sol2/include"
|
|
||||||
"${ENGINE}/vendor/stb"
|
|
||||||
)
|
|
||||||
|
|
||||||
# Define engine source files
|
# Define engine source files
|
||||||
file(GLOB_RECURSE GLAD "${ENGINE}/vendor/glad/*.c")
|
file(GLOB_RECURSE GLAD "${ENGINE}/vendor/glad/*.c")
|
||||||
@@ -66,36 +70,21 @@ list(REMOVE_ITEM LUA "${CMAKE_SOURCE_DIR}/${ENGINE}/vendor/lua/lua/lua.c") #
|
|||||||
file(GLOB_RECURSE ENGINE_SOURCES "${ENGINE}/src/${ENGINE}/*.cpp")
|
file(GLOB_RECURSE ENGINE_SOURCES "${ENGINE}/src/${ENGINE}/*.cpp")
|
||||||
set(ENGINE_SOURCES ${GLAD} ${LUA} ${ENGINE_SOURCES})
|
set(ENGINE_SOURCES ${GLAD} ${LUA} ${ENGINE_SOURCES})
|
||||||
|
|
||||||
# Define game source files
|
add_library(${ENGINE} ${ENGINE_SOURCES})
|
||||||
file(GLOB_RECURSE GAME_SOURCES "${GAME}/src/*.cpp")
|
target_include_directories(${ENGINE} PRIVATE
|
||||||
set(GAME_SOURCES ${GAME_SOURCES})
|
"${ENGINE}/src"
|
||||||
|
"${ENGINE}/vendor/entt/src"
|
||||||
# ------------------------------------------
|
"${ENGINE}/vendor/glad/include"
|
||||||
|
"${ENGINE}/vendor/glfw/include"
|
||||||
project(${ENGINE})
|
"${ENGINE}/vendor/glm"
|
||||||
set(CMAKE_CXX_STANDARD 17)
|
"${ENGINE}/vendor/json/include"
|
||||||
|
"${ENGINE}/vendor/lua"
|
||||||
# GLFW options
|
"${ENGINE}/vendor/sol2/include"
|
||||||
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
|
"${ENGINE}/vendor/stb")
|
||||||
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
|
|
||||||
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
|
|
||||||
|
|
||||||
# Add GLFW target to project
|
|
||||||
add_subdirectory(${ENGINE}/vendor/glfw)
|
|
||||||
|
|
||||||
add_library(${ENGINE} STATIC ${ENGINE_SOURCES})
|
|
||||||
target_link_libraries(${ENGINE} glfw)
|
target_link_libraries(${ENGINE} glfw)
|
||||||
|
|
||||||
# ------------------------------------------
|
# ------------------------------------------
|
||||||
|
|
||||||
project(${GAME})
|
|
||||||
set(CMAKE_CXX_STANDARD 17)
|
|
||||||
|
|
||||||
add_executable(${GAME} ${GAME_SOURCES})
|
|
||||||
target_link_libraries(${GAME} ${ENGINE})
|
|
||||||
|
|
||||||
# ------------------------------------------
|
|
||||||
|
|
||||||
target_precompile_headers(${ENGINE} PRIVATE
|
target_precompile_headers(${ENGINE} PRIVATE
|
||||||
"$<$<COMPILE_LANGUAGE:CXX>:<algorithm$<ANGLE-R>>"
|
"$<$<COMPILE_LANGUAGE:CXX>:<algorithm$<ANGLE-R>>"
|
||||||
"$<$<COMPILE_LANGUAGE:CXX>:<array$<ANGLE-R>>"
|
"$<$<COMPILE_LANGUAGE:CXX>:<array$<ANGLE-R>>"
|
||||||
@@ -114,4 +103,10 @@ target_precompile_headers(${ENGINE} PRIVATE
|
|||||||
"$<$<COMPILE_LANGUAGE:CXX>:<vector$<ANGLE-R>>"
|
"$<$<COMPILE_LANGUAGE:CXX>:<vector$<ANGLE-R>>"
|
||||||
)
|
)
|
||||||
|
|
||||||
target_precompile_headers(${GAME} REUSE_FROM ${ENGINE})
|
# ------------------------------------------
|
||||||
|
# Examples target
|
||||||
|
|
||||||
|
if (INFERNO_BUILD_EXAMPLES)
|
||||||
|
# Add examples target to project
|
||||||
|
add_subdirectory("${CMAKE_SOURCE_DIR}/example")
|
||||||
|
endif()
|
||||||
|
|||||||
@@ -0,0 +1,26 @@
|
|||||||
|
# ------------------------------------------
|
||||||
|
# User config between these lines
|
||||||
|
|
||||||
|
# Set project name
|
||||||
|
set(GAME "game")
|
||||||
|
|
||||||
|
# ------------------------------------------
|
||||||
|
|
||||||
|
project(${GAME} CXX)
|
||||||
|
|
||||||
|
# Define game source files
|
||||||
|
file(GLOB_RECURSE GAME_SOURCES "${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp")
|
||||||
|
|
||||||
|
add_executable(${GAME} ${GAME_SOURCES})
|
||||||
|
target_include_directories(${GAME} PRIVATE
|
||||||
|
"${CMAKE_SOURCE_DIR}/${ENGINE}/src")
|
||||||
|
target_link_libraries(${GAME} ${ENGINE})
|
||||||
|
|
||||||
|
target_precompile_headers(${GAME} REUSE_FROM ${ENGINE})
|
||||||
|
|
||||||
|
# ------------------------------------------
|
||||||
|
|
||||||
|
# Add 'make run' target
|
||||||
|
add_custom_target(run
|
||||||
|
COMMAND ${GAME}
|
||||||
|
)
|
||||||
Reference in New Issue
Block a user