CMake: Restructure main file, move example to its own directory
This commit is contained in:
+65
-70
@@ -1,61 +1,65 @@
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# User config between these lines
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# ------------------------------------------
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# User config between these lines
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# Set engine name
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set(ENGINE "inferno")
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# Set project name
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set(GAME "game")
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# Set debugging, ON/OFF
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set(DEBUG "ON")
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# Options
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option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
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option(INFERNO_BUILD_EXAMPLES "Build the Inferno example programs" OFF)
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# ------------------------------------------
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# Add 'make run' target
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add_custom_target(run
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COMMAND ${GAME}
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)
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cmake_minimum_required(VERSION 3.16 FATAL_ERROR)
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project(${ENGINE} CXX C)
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# ------------------------------------------
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# Setup C++ compiler
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cmake_minimum_required(VERSION 3.16)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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# Compiler flags used for all build types
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpedantic")
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# -Wall = All warnings about contructions that are easily avoidable
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# -Wextra = Extra warning flags not covered by -Wall
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# -Wpedantic = Warnings for compiler extensions not part of the standard
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# Set default build type if not specified
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set(DEFAULT_BUILD_TYPE Release)
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if(EXISTS ${CMAKE_SOURCE_DIR}/.git)
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set(DEFAULT_BUILD_TYPE Debug)
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endif()
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE ${DEFAULT_BUILD_TYPE})
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endif()
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# Set build type specific compiler flags
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message("--- ${CMAKE_BUILD_TYPE} ---")
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if(${CMAKE_BUILD_TYPE} STREQUAL Debug)
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Og -g -pg")
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# -Og = Optimizations that do not interfere with debugging
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# -g = Produce debugging information in OS's native format
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# -pg = Generate profile information for analysis with gprof
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# $ gprof <PROJECT> gmon.out > profile-data.txt
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elseif(${CMAKE_BUILD_TYPE} STREQUAL Release)
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3")
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# -O3 = Optimizations that increase compilation time and performance
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endif()
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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# Check if the build should include debugging symbols
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option(DEBUG "" ${DEBUG})
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if(DEBUG)
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# cmake -DDEBUG=on .. && make
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message("--- Debug ---")
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set(CMAKE_BUILD_TYPE "Debug")
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# ------------------------------------------
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# Engine target
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# -Og = Optimizations that do not interfere with debugging
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# -Wall = All warnings about contructions that are easily avoidable
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# -Wextra = Extra warning flags not covered by -Wall
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# -g = Produce debugging information in OS's native format
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# -pg = Generate profile information for analysis with gprof
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Og -Wall -Wextra -g -pg")
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# gprof <GAME> gmon.out > profile-data.txt
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else()
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# cmake -DDEBUG=off .. && make
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message("--- Release ---")
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set(CMAKE_BUILD_TYPE "Release")
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# GLFW options
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set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
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set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
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set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
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# -O3 = Optimizations that increases compilation time and performance
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3")
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endif()
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# Include all headers
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include_directories(
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"${ENGINE}/src"
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"${ENGINE}/vendor/entt/src"
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"${ENGINE}/vendor/glad/include"
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"${ENGINE}/vendor/glfw/include"
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"${ENGINE}/vendor/glm"
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"${ENGINE}/vendor/json/include"
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"${ENGINE}/vendor/lua"
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"${ENGINE}/vendor/sol2/include"
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"${ENGINE}/vendor/stb"
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)
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# Add GLFW target to project
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add_subdirectory(${ENGINE}/vendor/glfw)
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# Define engine source files
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file(GLOB_RECURSE GLAD "${ENGINE}/vendor/glad/*.c")
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@@ -66,36 +70,21 @@ list(REMOVE_ITEM LUA "${CMAKE_SOURCE_DIR}/${ENGINE}/vendor/lua/lua/lua.c") #
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file(GLOB_RECURSE ENGINE_SOURCES "${ENGINE}/src/${ENGINE}/*.cpp")
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set(ENGINE_SOURCES ${GLAD} ${LUA} ${ENGINE_SOURCES})
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# Define game source files
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file(GLOB_RECURSE GAME_SOURCES "${GAME}/src/*.cpp")
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set(GAME_SOURCES ${GAME_SOURCES})
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# ------------------------------------------
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project(${ENGINE})
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set(CMAKE_CXX_STANDARD 17)
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# GLFW options
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set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
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set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
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set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
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# Add GLFW target to project
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add_subdirectory(${ENGINE}/vendor/glfw)
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add_library(${ENGINE} STATIC ${ENGINE_SOURCES})
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add_library(${ENGINE} ${ENGINE_SOURCES})
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target_include_directories(${ENGINE} PRIVATE
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"${ENGINE}/src"
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"${ENGINE}/vendor/entt/src"
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"${ENGINE}/vendor/glad/include"
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"${ENGINE}/vendor/glfw/include"
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"${ENGINE}/vendor/glm"
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"${ENGINE}/vendor/json/include"
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"${ENGINE}/vendor/lua"
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"${ENGINE}/vendor/sol2/include"
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"${ENGINE}/vendor/stb")
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target_link_libraries(${ENGINE} glfw)
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# ------------------------------------------
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project(${GAME})
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set(CMAKE_CXX_STANDARD 17)
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add_executable(${GAME} ${GAME_SOURCES})
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target_link_libraries(${GAME} ${ENGINE})
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# ------------------------------------------
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target_precompile_headers(${ENGINE} PRIVATE
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"$<$<COMPILE_LANGUAGE:CXX>:<algorithm$<ANGLE-R>>"
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"$<$<COMPILE_LANGUAGE:CXX>:<array$<ANGLE-R>>"
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@@ -114,4 +103,10 @@ target_precompile_headers(${ENGINE} PRIVATE
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"$<$<COMPILE_LANGUAGE:CXX>:<vector$<ANGLE-R>>"
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)
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target_precompile_headers(${GAME} REUSE_FROM ${ENGINE})
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# ------------------------------------------
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# Examples target
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if (INFERNO_BUILD_EXAMPLES)
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# Add examples target to project
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add_subdirectory("${CMAKE_SOURCE_DIR}/example")
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endif()
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@@ -0,0 +1,26 @@
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# ------------------------------------------
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# User config between these lines
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# Set project name
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set(GAME "game")
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# ------------------------------------------
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project(${GAME} CXX)
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# Define game source files
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file(GLOB_RECURSE GAME_SOURCES "${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp")
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add_executable(${GAME} ${GAME_SOURCES})
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target_include_directories(${GAME} PRIVATE
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"${CMAKE_SOURCE_DIR}/${ENGINE}/src")
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target_link_libraries(${GAME} ${ENGINE})
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target_precompile_headers(${GAME} REUSE_FROM ${ENGINE})
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# ------------------------------------------
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# Add 'make run' target
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add_custom_target(run
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COMMAND ${GAME}
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)
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