Remove unused shader variable
This commit is contained in:
@@ -2,10 +2,9 @@
|
|||||||
|
|
||||||
layout(location = 0) out vec4 color;
|
layout(location = 0) out vec4 color;
|
||||||
|
|
||||||
in vec3 p_position;
|
in vec4 v_color;
|
||||||
in vec4 p_color;
|
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
color = p_color;
|
color = v_color;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,12 +3,10 @@
|
|||||||
layout(location = 0) in vec3 a_position;
|
layout(location = 0) in vec3 a_position;
|
||||||
layout(location = 1) in vec4 a_color;
|
layout(location = 1) in vec4 a_color;
|
||||||
|
|
||||||
out vec3 p_position;
|
out vec4 v_color;
|
||||||
out vec4 p_color;
|
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
p_position = a_position;
|
v_color = a_color;
|
||||||
p_color = a_color;
|
|
||||||
gl_Position = vec4(a_position, 1.0f);
|
gl_Position = vec4(a_position, 1.0f);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user