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Clarify entity operator overloads

master
Riyyi 3 years ago
parent
commit
9b2df60b68
  1. 4
      inferno/src/inferno/scene/entity.h

4
inferno/src/inferno/scene/entity.h

@ -54,10 +54,12 @@ namespace Inferno {
return m_registry.lock()->get_or_emplace<T>(m_entity, std::forward<P>(parameters)...); return m_registry.lock()->get_or_emplace<T>(m_entity, std::forward<P>(parameters)...);
} }
// Casts
inline operator bool() const { return m_entity != entt::null; } inline operator bool() const { return m_entity != entt::null; }
inline operator entt::entity() const { return m_entity; } inline operator entt::entity() const { return m_entity; }
inline operator uint32_t() const { return static_cast<uint32_t>(m_entity); } inline operator uint32_t() const { return static_cast<uint32_t>(m_entity); }
inline uint32_t operator ()() const { return static_cast<uint32_t>(m_entity); } // () // Functor()
inline uint32_t operator ()() const { return static_cast<uint32_t>(m_entity); }
private: private:
entt::entity m_entity = entt::null; entt::entity m_entity = entt::null;

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