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					#include <csignal> // signal | 
				
			
			
		
	
		
			
				
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					#include "GLFW/glfw3.h" | 
				
			
			
		
	
		
			
				
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					#include "inferno/application.h" | 
				
			
			
		
	
		
			
				
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					#include "inferno/assert.h" | 
				
			
			
		
	
		
			
				
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					#include "inferno/core.h" | 
				
			
			
		
	
		
			
				
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					#include "inferno/event/applicationevent.h" | 
				
			
			
		
	
	
		
			
				
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					@ -74,6 +77,10 @@ namespace Inferno {
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							setVSync(vsync); | 
				
			
			
		
	
		
			
				
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							RenderCommand::setViewport(0, 0, width, height); | 
				
			
			
		
	
		
			
				
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							// Signal callbacks
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							signal(SIGINT, Window::signalCallback); | 
				
			
			
		
	
		
			
				
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							signal(SIGTERM, Window::signalCallback); | 
				
			
			
		
	
		
			
				
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							// Error callback
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							glfwSetErrorCallback([](int error, const char* description) { | 
				
			
			
		
	
		
			
				
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								dbgln("GLFW Error {}: {}", error, description); | 
				
			
			
		
	
	
		
			
				
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					@ -195,6 +202,16 @@ namespace Inferno {
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					// -----------------------------------------
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						void Window::signalCallback(int signal) | 
				
			
			
		
	
		
			
				
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						{ | 
				
			
			
		
	
		
			
				
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							Application::the().setStatus(signal); | 
				
			
			
		
	
		
			
				
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							if (signal == SIGINT || signal == SIGTERM) { | 
				
			
			
		
	
		
			
				
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								WindowCloseEvent e; | 
				
			
			
		
	
		
			
				
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								Application::the().getWindow().m_eventCallback(e); | 
				
			
			
		
	
		
			
				
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							} | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
		
			
				
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						void Window::setWindowMonitor() const | 
				
			
			
		
	
		
			
				
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						{ | 
				
			
			
		
	
		
			
				
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							GLFWmonitor* monitor   = glfwGetPrimaryMonitor(); | 
				
			
			
		
	
	
		
			
				
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