Render+Scene: Implement uniformbuffer objects
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@@ -9,7 +9,10 @@ out vec3 v_normal;
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out vec2 v_textureCoordinates;
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out flat uint v_textureIndex;
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uniform mat4 u_projectionView;
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layout(std140, binding = 0) uniform Camera
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{
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mat4 u_projectionView;
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};
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void main()
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{
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@@ -9,7 +9,10 @@ out vec4 v_color;
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out vec2 v_textureCoordinates;
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out flat uint v_textureIndex;
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uniform mat4 u_projectionView;
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layout(std140, binding = 0) uniform Camera
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{
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mat4 u_projectionView;
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};
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void main()
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{
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