Add VertexArray, BufferLayout, BufferElement
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@@ -2,9 +2,10 @@
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layout(location = 0) out vec4 color;
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in vec3 position;
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in vec3 p_position;
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in vec4 p_color;
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void main()
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{
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color = vec4(position * 0.5f + 0.5f, 1.0f);
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color = p_color;
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}
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@@ -1,11 +1,14 @@
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#version 450 core
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layout(location = 0) in vec3 a_position;
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layout(location = 1) in vec4 a_color;
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out vec3 position;
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out vec3 p_position;
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out vec4 p_color;
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void main()
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{
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position = a_position;
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p_position = a_position;
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p_color = a_color;
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gl_Position = vec4(a_position, 1.0f);
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}
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